Documentation
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Overview ¶
Package CameraAttributesPhysical provides methods for working with CameraAttributesPhysical object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsCameraAttributes() CameraAttributes.Instance
- func (self Instance) AsCameraAttributesPhysical() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AutoExposureMaxExposureValue() Float.X
- func (self Instance) AutoExposureMinExposureValue() Float.X
- func (self Instance) ExposureAperture() Float.X
- func (self Instance) ExposureShutterSpeed() Float.X
- func (self Instance) FrustumFar() Float.X
- func (self Instance) FrustumFocalLength() Float.X
- func (self Instance) FrustumFocusDistance() Float.X
- func (self Instance) FrustumNear() Float.X
- func (self Instance) GetFov() Float.X
- func (self Instance) SetAutoExposureMaxExposureValue(value Float.X)
- func (self Instance) SetAutoExposureMinExposureValue(value Float.X)
- func (self Instance) SetExposureAperture(value Float.X)
- func (self Instance) SetExposureShutterSpeed(value Float.X)
- func (self Instance) SetFrustumFar(value Float.X)
- func (self Instance) SetFrustumFocalLength(value Float.X)
- func (self Instance) SetFrustumFocusDistance(value Float.X)
- func (self Instance) SetFrustumNear(value Float.X)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.CameraAttributesPhysical
[CameraAttributesPhysical] is used to set rendering settings based on a physically-based camera's settings. It is responsible for exposure, auto-exposure, and depth of field. When used in a [WorldEnvironment] it provides default settings for exposure, auto-exposure, and depth of field that will be used by all cameras without their own [CameraAttributes], including the editor camera. When used in a [Camera3D] it will override any [CameraAttributes] set in the [WorldEnvironment] and will override the [Camera3D]s [member Camera3D.far], [member Camera3D.near], [member Camera3D.fov], and [member Camera3D.keep_aspect] properties. When used in [VoxelGI] or [LightmapGI], only the exposure settings will be used. The default settings are intended for use in an outdoor environment, tips for settings for use in an indoor environment can be found in each setting's documentation. [b]Note:[/b] Depth of field blur is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCameraAttributes ¶
func (self Instance) AsCameraAttributes() CameraAttributes.Instance
func (Instance) AsCameraAttributesPhysical ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AutoExposureMaxExposureValue ¶
func (Instance) AutoExposureMinExposureValue ¶
func (Instance) ExposureAperture ¶
func (Instance) ExposureShutterSpeed ¶
func (Instance) FrustumFar ¶
func (Instance) FrustumFocalLength ¶
func (Instance) FrustumFocusDistance ¶
func (Instance) FrustumNear ¶
func (Instance) GetFov ¶
Returns the vertical field of view that corresponds to the [member frustum_focal_length]. This value is calculated internally whenever [member frustum_focal_length] is changed.