Documentation
¶
Overview ¶
Package AudioEffectLimiter provides methods for working with AudioEffectLimiter object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsAudioEffect() AudioEffect.Instance
- func (self Instance) AsAudioEffectLimiter() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) CeilingDb() Float.X
- func (self Instance) SetCeilingDb(value Float.X)
- func (self Instance) SetSoftClipDb(value Float.X)
- func (self Instance) SetSoftClipRatio(value Float.X)
- func (self Instance) SetThresholdDb(value Float.X)
- func (self Instance) SoftClipDb() Float.X
- func (self Instance) SoftClipRatio() Float.X
- func (self Instance) ThresholdDb() Float.X
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.AudioEffectLimiter
A limiter is similar to a compressor, but it's less flexible and designed to disallow sound going over a given dB threshold. Adding one in the Master bus is always recommended to reduce the effects of clipping. Soft clipping starts to reduce the peaks a little below the threshold level and progressively increases its effect as the input level increases such that the threshold is never exceeded.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsAudioEffect ¶
func (self Instance) AsAudioEffect() AudioEffect.Instance
func (Instance) AsAudioEffectLimiter ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted