Documentation
¶
Overview ¶
Package AnimationNodeSub2 provides methods for working with AnimationNodeSub2 object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsAnimationNode() AnimationNode.Instance
- func (self Instance) AsAnimationNodeSub2() Instance
- func (self Instance) AsAnimationNodeSync() AnimationNodeSync.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.AnimationNodeSub2
A resource to add to an [AnimationNodeBlendTree]. Blends two animations subtractively based on the amount value. This animation node is usually used for pre-calculation to cancel out any extra poses from the animation for the "add" animation source in [AnimationNodeAdd2] or [AnimationNodeAdd3]. In general, the blend value should be in the [code][0.0, 1.0][/code] range, but values outside of this range can be used for amplified or inverted animations. [b]Note:[/b] This calculation is different from using a negative value in [AnimationNodeAdd2], since the transformation matrices do not satisfy the commutative law. [AnimationNodeSub2] multiplies the transformation matrix of the inverted animation from the left side, while negative [AnimationNodeAdd2] multiplies it from the right side.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsAnimationNode ¶
func (self Instance) AsAnimationNode() AnimationNode.Instance
func (Instance) AsAnimationNodeSub2 ¶
func (Instance) AsAnimationNodeSync ¶
func (self Instance) AsAnimationNodeSync() AnimationNodeSync.Instance
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted