AnimationNodeSub2

package
v0.0.0-...-5fa07e4 Latest Latest
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Published: Feb 9, 2025 License: MIT Imports: 22 Imported by: 0

Documentation

Overview

Package AnimationNodeSub2 provides methods for working with AnimationNodeSub2 object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsAnimationNodeSub2() Instance
}

type Instance

type Instance [1]gdclass.AnimationNodeSub2

A resource to add to an [AnimationNodeBlendTree]. Blends two animations subtractively based on the amount value. This animation node is usually used for pre-calculation to cancel out any extra poses from the animation for the "add" animation source in [AnimationNodeAdd2] or [AnimationNodeAdd3]. In general, the blend value should be in the [code][0.0, 1.0][/code] range, but values outside of this range can be used for amplified or inverted animations. [b]Note:[/b] This calculation is different from using a negative value in [AnimationNodeAdd2], since the transformation matrices do not satisfy the commutative law. [AnimationNodeSub2] multiplies the transformation matrix of the inverted animation from the left side, while negative [AnimationNodeAdd2] multiplies it from the right side.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsAnimationNode

func (self Instance) AsAnimationNode() AnimationNode.Instance

func (Instance) AsAnimationNodeSub2

func (self Instance) AsAnimationNodeSub2() Instance

func (Instance) AsAnimationNodeSync

func (self Instance) AsAnimationNodeSync() AnimationNodeSync.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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