VisualShaderNodeParticleRandomness

package
v0.0.0-...-80877a9 Latest Latest
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Published: Feb 8, 2025 License: MIT Imports: 21 Imported by: 0

Documentation

Overview

Package VisualShaderNodeParticleRandomness provides methods for working with VisualShaderNodeParticleRandomness object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsVisualShaderNodeParticleRandomness() Instance
}

type Instance

Randomness node will output pseudo-random values of the given type based on the specified minimum and maximum values.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsVisualShaderNode

func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance

func (Instance) AsVisualShaderNodeParticleRandomness

func (self Instance) AsVisualShaderNodeParticleRandomness() Instance

func (Instance) OpType

func (Instance) SetOpType

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type OpType

type OpType = gdclass.VisualShaderNodeParticleRandomnessOpType //gd:VisualShaderNodeParticleRandomness.OpType
const (
	/*A floating-point scalar.*/
	OpTypeScalar OpType = 0
	/*A 2D vector type.*/
	OpTypeVector2d OpType = 1
	/*A 3D vector type.*/
	OpTypeVector3d OpType = 2
	/*A 4D vector type.*/
	OpTypeVector4d OpType = 3
	/*Represents the size of the [enum OpType] enum.*/
	OpTypeMax OpType = 4
)

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