VisualShaderNodeParticleAccelerator

package
v0.0.0-...-80877a9 Latest Latest
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Published: Feb 8, 2025 License: MIT Imports: 21 Imported by: 0

Documentation

Overview

Package VisualShaderNodeParticleAccelerator provides methods for working with VisualShaderNodeParticleAccelerator object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsVisualShaderNodeParticleAccelerator() Instance
}

type Instance

Particle accelerator can be used in "process" step of particle shader. It will accelerate the particles. Connect it to the Velocity output port.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsVisualShaderNode

func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance

func (Instance) AsVisualShaderNodeParticleAccelerator

func (self Instance) AsVisualShaderNodeParticleAccelerator() Instance

func (Instance) Mode

func (Instance) SetMode

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Mode

type Mode = gdclass.VisualShaderNodeParticleAcceleratorMode //gd:VisualShaderNodeParticleAccelerator.Mode
const (
	/*The particles will be accelerated based on their velocity.*/
	ModeLinear Mode = 0
	/*The particles will be accelerated towards or away from the center.*/
	ModeRadial Mode = 1
	/*The particles will be accelerated tangentially to the radius vector from center to their position.*/
	ModeTangential Mode = 2
	/*Represents the size of the [enum Mode] enum.*/
	ModeMax Mode = 3
)

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