Documentation
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Overview ¶
Package RenderSceneBuffersConfiguration provides methods for working with RenderSceneBuffersConfiguration object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsRenderSceneBuffersConfiguration() Instance
- func (self Instance) FsrSharpness() Float.X
- func (self Instance) InternalSize() Vector2i.XY
- func (self Instance) Msaa3d() gdclass.RenderingServerViewportMSAA
- func (self Instance) RenderTarget() RID.Any
- func (self Instance) Scaling3dMode() gdclass.RenderingServerViewportScaling3DMode
- func (self Instance) ScreenSpaceAa() gdclass.RenderingServerViewportScreenSpaceAA
- func (self Instance) SetFsrSharpness(value Float.X)
- func (self Instance) SetInternalSize(value Vector2i.XY)
- func (self Instance) SetMsaa3d(value gdclass.RenderingServerViewportMSAA)
- func (self Instance) SetRenderTarget(value RID.Any)
- func (self Instance) SetScaling3dMode(value gdclass.RenderingServerViewportScaling3DMode)
- func (self Instance) SetScreenSpaceAa(value gdclass.RenderingServerViewportScreenSpaceAA)
- func (self Instance) SetTargetSize(value Vector2i.XY)
- func (self Instance) SetTextureMipmapBias(value Float.X)
- func (self Instance) SetViewCount(value int)
- func (self Instance) TargetSize() Vector2i.XY
- func (self Instance) TextureMipmapBias() Float.X
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) ViewCount() int
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.RenderSceneBuffersConfiguration
This configuration object is created and populated by the render engine on a viewport change and used to (re)configure a [RenderSceneBuffers] object.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsRenderSceneBuffersConfiguration ¶
func (Instance) FsrSharpness ¶
func (Instance) InternalSize ¶
func (Instance) Msaa3d ¶
func (self Instance) Msaa3d() gdclass.RenderingServerViewportMSAA
func (Instance) RenderTarget ¶
func (Instance) Scaling3dMode ¶
func (self Instance) Scaling3dMode() gdclass.RenderingServerViewportScaling3DMode
func (Instance) ScreenSpaceAa ¶
func (self Instance) ScreenSpaceAa() gdclass.RenderingServerViewportScreenSpaceAA
func (Instance) SetFsrSharpness ¶
func (Instance) SetInternalSize ¶
func (Instance) SetMsaa3d ¶
func (self Instance) SetMsaa3d(value gdclass.RenderingServerViewportMSAA)
func (Instance) SetRenderTarget ¶
func (Instance) SetScaling3dMode ¶
func (self Instance) SetScaling3dMode(value gdclass.RenderingServerViewportScaling3DMode)
func (Instance) SetScreenSpaceAa ¶
func (self Instance) SetScreenSpaceAa(value gdclass.RenderingServerViewportScreenSpaceAA)
func (Instance) SetTargetSize ¶
func (Instance) SetTextureMipmapBias ¶
func (Instance) SetViewCount ¶
func (Instance) TargetSize ¶
func (Instance) TextureMipmapBias ¶
func (*Instance) UnsafePointer ¶
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