Documentation
¶
Overview ¶
Package ImporterMeshInstance3D provides methods for working with ImporterMeshInstance3D object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsImporterMeshInstance3D() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) CastShadow() gdclass.GeometryInstance3DShadowCastingSetting
- func (self Instance) LayerMask() int
- func (self Instance) Mesh() [1]gdclass.ImporterMesh
- func (self Instance) SetCastShadow(value gdclass.GeometryInstance3DShadowCastingSetting)
- func (self Instance) SetLayerMask(value int)
- func (self Instance) SetMesh(value [1]gdclass.ImporterMesh)
- func (self Instance) SetSkeletonPath(value string)
- func (self Instance) SetSkin(value [1]gdclass.Skin)
- func (self Instance) SetVisibilityRangeBegin(value Float.X)
- func (self Instance) SetVisibilityRangeBeginMargin(value Float.X)
- func (self Instance) SetVisibilityRangeEnd(value Float.X)
- func (self Instance) SetVisibilityRangeEndMargin(value Float.X)
- func (self Instance) SetVisibilityRangeFadeMode(value gdclass.GeometryInstance3DVisibilityRangeFadeMode)
- func (self Instance) SkeletonPath() string
- func (self Instance) Skin() [1]gdclass.Skin
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
- func (self Instance) VisibilityRangeBegin() Float.X
- func (self Instance) VisibilityRangeBeginMargin() Float.X
- func (self Instance) VisibilityRangeEnd() Float.X
- func (self Instance) VisibilityRangeEndMargin() Float.X
- func (self Instance) VisibilityRangeFadeMode() gdclass.GeometryInstance3DVisibilityRangeFadeMode
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.ImporterMeshInstance3D
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsImporterMeshInstance3D ¶
func (Instance) CastShadow ¶
func (self Instance) CastShadow() gdclass.GeometryInstance3DShadowCastingSetting
func (Instance) Mesh ¶
func (self Instance) Mesh() [1]gdclass.ImporterMesh
func (Instance) SetCastShadow ¶
func (self Instance) SetCastShadow(value gdclass.GeometryInstance3DShadowCastingSetting)
func (Instance) SetLayerMask ¶
func (Instance) SetMesh ¶
func (self Instance) SetMesh(value [1]gdclass.ImporterMesh)
func (Instance) SetSkeletonPath ¶
func (Instance) SetVisibilityRangeBegin ¶
func (Instance) SetVisibilityRangeBeginMargin ¶
func (Instance) SetVisibilityRangeEnd ¶
func (Instance) SetVisibilityRangeEndMargin ¶
func (Instance) SetVisibilityRangeFadeMode ¶
func (self Instance) SetVisibilityRangeFadeMode(value gdclass.GeometryInstance3DVisibilityRangeFadeMode)
func (Instance) SkeletonPath ¶
func (*Instance) UnsafePointer ¶
func (Instance) VisibilityRangeBegin ¶
func (Instance) VisibilityRangeBeginMargin ¶
func (Instance) VisibilityRangeEnd ¶
func (Instance) VisibilityRangeEndMargin ¶
func (Instance) VisibilityRangeFadeMode ¶
func (self Instance) VisibilityRangeFadeMode() gdclass.GeometryInstance3DVisibilityRangeFadeMode
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