Documentation
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Overview ¶
Package GLTFTextureSampler provides methods for working with GLTFTextureSampler object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsGLTFTextureSampler() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) MagFilter() int
- func (self Instance) MinFilter() int
- func (self Instance) SetMagFilter(value int)
- func (self Instance) SetMinFilter(value int)
- func (self Instance) SetWrapS(value int)
- func (self Instance) SetWrapT(value int)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
- func (self Instance) WrapS() int
- func (self Instance) WrapT() int
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.GLTFTextureSampler
Represents a texture sampler as defined by the base GLTF spec. Texture samplers in GLTF specify how to sample data from the texture's base image, when rendering the texture on an object.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsGLTFTextureSampler ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) SetMagFilter ¶
func (Instance) SetMinFilter ¶
func (*Instance) UnsafePointer ¶
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