EditorScript

package
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Published: Feb 8, 2025 License: MIT Imports: 19 Imported by: 0

Documentation

Overview

Package EditorScript provides methods for working with EditorScript object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsEditorScript() Instance
}

type Implementation

type Implementation = implementation

Implementation implements Interface with empty methods.

type Instance

type Instance [1]gdclass.EditorScript

Scripts extending this class and implementing its [method _run] method can be executed from the Script Editor's [b]File > Run[/b] menu option (or by pressing [kbd]Ctrl + Shift + X[/kbd]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]s instead. [b]Note:[/b] Extending scripts need to have [code]tool[/code] mode enabled. [b]Example script:[/b] [codeblocks] [gdscript] @tool extends EditorScript

func _run():

print("Hello from the Godot Editor!")

[/gdscript] [csharp] using Godot;

[Tool] public partial class HelloEditor : EditorScript

{
    public override void _Run()
    {
        GD.Print("Hello from the Godot Editor!");
    }
}

[/csharp] [/codeblocks] [b]Note:[/b] The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot [b]Output[/b] dock. [b]Note:[/b] EditorScript is [RefCounted], meaning it is destroyed when nothing references it. This can cause errors during asynchronous operations if there are no references to the script.

See [Interface] for methods that can be overridden by a [Class] that extends it.

%!(EXTRA string=EditorScript)

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AddRootNode

func (self Instance) AddRootNode(node [1]gdclass.Node)

Makes [param node] root of the currently opened scene. Only works if the scene is empty. If the [param node] is a scene instance, an inheriting scene will be created.

func (Instance) AsEditorScript

func (self Instance) AsEditorScript() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) GetEditorInterface

func (self Instance) GetEditorInterface() [1]gdclass.EditorInterface

Returns the [EditorInterface] singleton instance.

func (Instance) GetScene

func (self Instance) GetScene() [1]gdclass.Node

Returns the edited (current) scene's root [Node]. Equivalent of [method EditorInterface.get_edited_scene_root].

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Interface

type Interface interface {
	//This method is executed by the Editor when [b]File > Run[/b] is used.
	Run()
}

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