Cubemap

package
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Published: Feb 8, 2025 License: MIT Imports: 23 Imported by: 0

Documentation

Overview

Package Cubemap provides methods for working with Cubemap object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsCubemap() Instance
}

type Instance

type Instance [1]gdclass.Cubemap

A cubemap is made of 6 textures organized in layers. They are typically used for faking reflections in 3D rendering (see [ReflectionProbe]). It can be used to make an object look as if it's reflecting its surroundings. This usually delivers much better performance than other reflection methods. This resource is typically used as a uniform in custom shaders. Few core Godot methods make use of [Cubemap] resources. To create such a texture file yourself, reimport your image files using the Godot Editor import presets. [b]Note:[/b] Godot doesn't support using cubemaps in a [PanoramaSkyMaterial]. You can use [url=https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html]this tool[/url] to convert a cubemap to an equirectangular sky map.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsCubemap

func (self Instance) AsCubemap() Instance

func (Instance) AsImageTextureLayered

func (self Instance) AsImageTextureLayered() ImageTextureLayered.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsTexture

func (self Instance) AsTexture() Texture.Instance

func (Instance) AsTextureLayered

func (self Instance) AsTextureLayered() TextureLayered.Instance

func (Instance) CreatePlaceholder

func (self Instance) CreatePlaceholder() [1]gdclass.Resource

Creates a placeholder version of this resource ([PlaceholderCubemap]).

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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