RenderSceneData

package
v0.0.0-...-f3deeb4 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Feb 6, 2025 License: MIT Imports: 22 Imported by: 0

Documentation

Overview

Package RenderSceneData provides methods for working with RenderSceneData object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsRenderSceneData() Instance
}

type Instance

type Instance [1]gdclass.RenderSceneData

Abstract scene data object, exists for the duration of rendering a single viewport. [b]Note:[/b] This is an internal rendering server object, do not instantiate this from script.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRenderSceneData

func (self Instance) AsRenderSceneData() Instance

func (Instance) GetCamProjection

func (self Instance) GetCamProjection() Projection.XYZW

Returns the camera projection used to render this frame. [b]Note:[/b] If more than one view is rendered, this will return a combined projection.

func (Instance) GetCamTransform

func (self Instance) GetCamTransform() Transform3D.BasisOrigin

Returns the camera transform used to render this frame. [b]Note:[/b] If more than one view is rendered, this will return a centered transform.

func (Instance) GetUniformBuffer

func (self Instance) GetUniformBuffer() RID.UniformBuffer

Return the [RID] of the uniform buffer containing the scene data as a UBO.

func (Instance) GetViewCount

func (self Instance) GetViewCount() int

Returns the number of views being rendered.

func (Instance) GetViewEyeOffset

func (self Instance) GetViewEyeOffset(view int) Vector3.XYZ

Returns the eye offset per view used to render this frame. This is the offset between our camera transform and the eye transform.

func (Instance) GetViewProjection

func (self Instance) GetViewProjection(view int) Projection.XYZW

Returns the view projection per view used to render this frame. [b]Note:[/b] If a single view is rendered, this returns the camera projection. If more than one view is rendered, this will return a projection for the given view including the eye offset.

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL