Documentation
¶
Overview ¶
Package Joint3D provides methods for working with Joint3D object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsJoint3D() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) ExcludeNodesFromCollision() bool
- func (self Instance) GetRid() RID.Joint3D
- func (self Instance) NodeA() string
- func (self Instance) NodeB() string
- func (self Instance) SetExcludeNodesFromCollision(value bool)
- func (self Instance) SetNodeA(value string)
- func (self Instance) SetNodeB(value string)
- func (self Instance) SetSolverPriority(value int)
- func (self Instance) SolverPriority() int
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
Abstract base class for all joints in 3D physics. 3D joints bind together two physics bodies ([member node_a] and [member node_b]) and apply a constraint. If only one body is defined, it is attached to a fixed [StaticBody3D] without collision shapes.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) ExcludeNodesFromCollision ¶
func (Instance) SetExcludeNodesFromCollision ¶
func (Instance) SetSolverPriority ¶
func (Instance) SolverPriority ¶
func (*Instance) UnsafePointer ¶
Click to show internal directories.
Click to hide internal directories.