Documentation
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Overview ¶
Package AnimatableBody3D provides methods for working with AnimatableBody3D object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsAnimatableBody3D() Instance
- func (self Instance) AsCollisionObject3D() CollisionObject3D.Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsPhysicsBody3D() PhysicsBody3D.Instance
- func (self Instance) AsStaticBody3D() StaticBody3D.Instance
- func (self Instance) SetSyncToPhysics(value bool)
- func (self Instance) SyncToPhysics() bool
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.AnimatableBody3D
An animatable 3D physics body. It can't be moved by external forces or contacts, but can be moved manually by other means such as code, [AnimationMixer]s (with [member AnimationMixer.callback_mode_process] set to [constant AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS]), and [RemoteTransform3D]. When [AnimatableBody3D] is moved, its linear and angular velocity are estimated and used to affect other physics bodies in its path. This makes it useful for moving platforms, doors, and other moving objects.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsAnimatableBody3D ¶
func (Instance) AsCollisionObject3D ¶
func (self Instance) AsCollisionObject3D() CollisionObject3D.Instance
func (Instance) AsPhysicsBody3D ¶
func (self Instance) AsPhysicsBody3D() PhysicsBody3D.Instance
func (Instance) AsStaticBody3D ¶
func (self Instance) AsStaticBody3D() StaticBody3D.Instance