AnimatableBody3D

package
v0.0.0-...-f3deeb4 Latest Latest
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Published: Feb 6, 2025 License: MIT Imports: 24 Imported by: 0

Documentation

Overview

Package AnimatableBody3D provides methods for working with AnimatableBody3D object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsAnimatableBody3D() Instance
}

type Instance

type Instance [1]gdclass.AnimatableBody3D

An animatable 3D physics body. It can't be moved by external forces or contacts, but can be moved manually by other means such as code, [AnimationMixer]s (with [member AnimationMixer.callback_mode_process] set to [constant AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS]), and [RemoteTransform3D]. When [AnimatableBody3D] is moved, its linear and angular velocity are estimated and used to affect other physics bodies in its path. This makes it useful for moving platforms, doors, and other moving objects.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsAnimatableBody3D

func (self Instance) AsAnimatableBody3D() Instance

func (Instance) AsCollisionObject3D

func (self Instance) AsCollisionObject3D() CollisionObject3D.Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode3D

func (self Instance) AsNode3D() Node3D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsPhysicsBody3D

func (self Instance) AsPhysicsBody3D() PhysicsBody3D.Instance

func (Instance) AsStaticBody3D

func (self Instance) AsStaticBody3D() StaticBody3D.Instance

func (Instance) SetSyncToPhysics

func (self Instance) SetSyncToPhysics(value bool)

func (Instance) SyncToPhysics

func (self Instance) SyncToPhysics() bool

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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