World2D

package
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Published: Feb 5, 2025 License: MIT Imports: 20 Imported by: 0

Documentation

Overview

Package World2D provides methods for working with World2D object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsWorld2D() Instance
}

type Instance

type Instance [1]gdclass.World2D

Class that has everything pertaining to a 2D world: A physics space, a canvas, and a sound space. 2D nodes register their resources into the current 2D world.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsWorld2D

func (self Instance) AsWorld2D() Instance

func (Instance) Canvas

func (self Instance) Canvas() RID.Any

func (Instance) DirectSpaceState

func (self Instance) DirectSpaceState() [1]gdclass.PhysicsDirectSpaceState2D

func (Instance) NavigationMap

func (self Instance) NavigationMap() RID.Any

func (Instance) Space

func (self Instance) Space() RID.Any

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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