Documentation
¶
Overview ¶
Package World2D provides methods for working with World2D object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsWorld2D() Instance
- func (self Instance) Canvas() RID.Any
- func (self Instance) DirectSpaceState() [1]gdclass.PhysicsDirectSpaceState2D
- func (self Instance) NavigationMap() RID.Any
- func (self Instance) Space() RID.Any
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
Class that has everything pertaining to a 2D world: A physics space, a canvas, and a sound space. 2D nodes register their resources into the current 2D world.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) DirectSpaceState ¶
func (self Instance) DirectSpaceState() [1]gdclass.PhysicsDirectSpaceState2D
func (Instance) NavigationMap ¶
func (*Instance) UnsafePointer ¶
Click to show internal directories.
Click to hide internal directories.