Documentation
¶
Overview ¶
Package VisualShaderNodeTransformOp provides methods for working with VisualShaderNodeTransformOp object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeTransformOp() Instance
- func (self Instance) Operator() gdclass.VisualShaderNodeTransformOpOperator
- func (self Instance) SetOperator(value gdclass.VisualShaderNodeTransformOpOperator)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
- type Operator
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeTransformOp
Applies [member operator] to two transform (4×4 matrices) inputs.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
func (Instance) AsVisualShaderNodeTransformOp ¶
func (Instance) Operator ¶
func (self Instance) Operator() gdclass.VisualShaderNodeTransformOpOperator
func (Instance) SetOperator ¶
func (self Instance) SetOperator(value gdclass.VisualShaderNodeTransformOpOperator)
func (*Instance) UnsafePointer ¶
type Operator ¶
type Operator = gdclass.VisualShaderNodeTransformOpOperator //gd:VisualShaderNodeTransformOp.Operator
const ( /*Multiplies transform [code]a[/code] by the transform [code]b[/code].*/ OpAxb Operator = 0 /*Multiplies transform [code]b[/code] by the transform [code]a[/code].*/ OpBxa Operator = 1 /*Performs a component-wise multiplication of transform [code]a[/code] by the transform [code]b[/code].*/ OpAxbComp Operator = 2 /*Performs a component-wise multiplication of transform [code]b[/code] by the transform [code]a[/code].*/ OpBxaComp Operator = 3 /*Adds two transforms.*/ OpAdd Operator = 4 /*Subtracts the transform [code]a[/code] from the transform [code]b[/code].*/ OpAMinusB Operator = 5 /*Subtracts the transform [code]b[/code] from the transform [code]a[/code].*/ OpBMinusA Operator = 6 /*Divides the transform [code]a[/code] by the transform [code]b[/code].*/ OpADivB Operator = 7 /*Divides the transform [code]b[/code] by the transform [code]a[/code].*/ OpBDivA Operator = 8 /*Represents the size of the [enum Operator] enum.*/ OpMax Operator = 9 )
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