VisualShaderNodeSwitch

package
v0.0.0-...-546f9d4 Latest Latest
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Published: Feb 5, 2025 License: MIT Imports: 21 Imported by: 0

Documentation

Overview

Package VisualShaderNodeSwitch provides methods for working with VisualShaderNodeSwitch object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsVisualShaderNodeSwitch() Instance
}

type Instance

type Instance [1]gdclass.VisualShaderNodeSwitch

Returns an associated value of the [member op_type] type if the provided boolean value is [code]true[/code] or [code]false[/code].

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsVisualShaderNode

func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance

func (Instance) AsVisualShaderNodeSwitch

func (self Instance) AsVisualShaderNodeSwitch() Instance

func (Instance) OpType

func (Instance) SetOpType

func (self Instance) SetOpType(value gdclass.VisualShaderNodeSwitchOpType)

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type OpType

type OpType = gdclass.VisualShaderNodeSwitchOpType //gd:VisualShaderNodeSwitch.OpType
const (
	/*A floating-point scalar.*/
	OpTypeFloat OpType = 0
	/*An integer scalar.*/
	OpTypeInt OpType = 1
	/*An unsigned integer scalar.*/
	OpTypeUint OpType = 2
	/*A 2D vector type.*/
	OpTypeVector2d OpType = 3
	/*A 3D vector type.*/
	OpTypeVector3d OpType = 4
	/*A 4D vector type.*/
	OpTypeVector4d OpType = 5
	/*A boolean type.*/
	OpTypeBoolean OpType = 6
	/*A transform type.*/
	OpTypeTransform OpType = 7
	/*Represents the size of the [enum OpType] enum.*/
	OpTypeMax OpType = 8
)

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