Documentation
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Overview ¶
Package QuadMesh provides methods for working with QuadMesh object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsMesh() Mesh.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsPlaneMesh() PlaneMesh.Instance
- func (self Instance) AsPrimitiveMesh() PrimitiveMesh.Instance
- func (self Instance) AsQuadMesh() Instance
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this rotation is more suited for use with billboarded materials. A [QuadMesh] is equivalent to a [PlaneMesh] except its default [member PlaneMesh.orientation] is [constant PlaneMesh.FACE_Z].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsPlaneMesh ¶
func (Instance) AsPrimitiveMesh ¶
func (self Instance) AsPrimitiveMesh() PrimitiveMesh.Instance
func (Instance) AsQuadMesh ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (*Instance) UnsafePointer ¶
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