VisualShaderNodeStep

package
v0.0.0-...-7325ca5 Latest Latest
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Published: Jan 31, 2025 License: MIT Imports: 21 Imported by: 0

Documentation

Overview

Package VisualShaderNodeStep provides methods for working with VisualShaderNodeStep object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsVisualShaderNodeStep() Instance
}

type Instance

type Instance [1]gdclass.VisualShaderNodeStep

Translates to [code]step(edge, x)[/code] in the shader language. Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge[/code] and [code]1.0[/code] otherwise.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsVisualShaderNode

func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance

func (Instance) AsVisualShaderNodeStep

func (self Instance) AsVisualShaderNodeStep() Instance

func (Instance) OpType

func (Instance) SetOpType

func (self Instance) SetOpType(value gdclass.VisualShaderNodeStepOpType)

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type OpType

type OpType = gdclass.VisualShaderNodeStepOpType //gd:VisualShaderNodeStep.OpType
const (
	/*A floating-point scalar type.*/
	OpTypeScalar OpType = 0
	/*A 2D vector type.*/
	OpTypeVector2d OpType = 1
	/*The [code]x[/code] port uses a 2D vector type, while the [code]edge[/code] port uses a floating-point scalar type.*/
	OpTypeVector2dScalar OpType = 2
	/*A 3D vector type.*/
	OpTypeVector3d OpType = 3
	/*The [code]x[/code] port uses a 3D vector type, while the [code]edge[/code] port uses a floating-point scalar type.*/
	OpTypeVector3dScalar OpType = 4
	/*A 4D vector type.*/
	OpTypeVector4d OpType = 5
	/*The [code]a[/code] and [code]b[/code] ports use a 4D vector type. The [code]weight[/code] port uses a scalar type.*/
	OpTypeVector4dScalar OpType = 6
	/*Represents the size of the [enum OpType] enum.*/
	OpTypeMax OpType = 7
)

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