Documentation ¶
Overview ¶
Package VisualShaderNodeStep provides methods for working with VisualShaderNodeStep object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeStep() Instance
- func (self Instance) OpType() gdclass.VisualShaderNodeStepOpType
- func (self Instance) SetOpType(value gdclass.VisualShaderNodeStepOpType)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
- type OpType
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeStep
Translates to [code]step(edge, x)[/code] in the shader language. Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge[/code] and [code]1.0[/code] otherwise.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
func (Instance) AsVisualShaderNodeStep ¶
func (Instance) OpType ¶
func (self Instance) OpType() gdclass.VisualShaderNodeStepOpType
func (Instance) SetOpType ¶
func (self Instance) SetOpType(value gdclass.VisualShaderNodeStepOpType)
func (*Instance) UnsafePointer ¶
type OpType ¶
type OpType = gdclass.VisualShaderNodeStepOpType //gd:VisualShaderNodeStep.OpType
const ( /*A floating-point scalar type.*/ OpTypeScalar OpType = 0 /*A 2D vector type.*/ OpTypeVector2d OpType = 1 /*The [code]x[/code] port uses a 2D vector type, while the [code]edge[/code] port uses a floating-point scalar type.*/ OpTypeVector2dScalar OpType = 2 /*A 3D vector type.*/ OpTypeVector3d OpType = 3 /*The [code]x[/code] port uses a 3D vector type, while the [code]edge[/code] port uses a floating-point scalar type.*/ OpTypeVector3dScalar OpType = 4 /*A 4D vector type.*/ OpTypeVector4d OpType = 5 /*The [code]a[/code] and [code]b[/code] ports use a 4D vector type. The [code]weight[/code] port uses a scalar type.*/ OpTypeVector4dScalar OpType = 6 /*Represents the size of the [enum OpType] enum.*/ OpTypeMax OpType = 7 )
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