Documentation ¶
Overview ¶
Package VisualShaderNodeParticleEmit provides methods for working with VisualShaderNodeParticleEmit object instances.
Index ¶
- type Advanced
- type Any
- type EmitFlags
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeParticleEmit() Instance
- func (self Instance) Flags() gdclass.VisualShaderNodeParticleEmitEmitFlags
- func (self Instance) SetFlags(value gdclass.VisualShaderNodeParticleEmitEmitFlags)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type EmitFlags ¶
type EmitFlags = gdclass.VisualShaderNodeParticleEmitEmitFlags //gd:VisualShaderNodeParticleEmit.EmitFlags
const ( /*If enabled, the particle starts with the position defined by this node.*/ EmitFlagPosition EmitFlags = 1 /*If enabled, the particle starts with the rotation and scale defined by this node.*/ EmitFlagRotScale EmitFlags = 2 /*If enabled,the particle starts with the velocity defined by this node.*/ EmitFlagVelocity EmitFlags = 4 /*If enabled, the particle starts with the color defined by this node.*/ EmitFlagColor EmitFlags = 8 /*If enabled, the particle starts with the [code]CUSTOM[/code] data defined by this node.*/ EmitFlagCustom EmitFlags = 16 )
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeParticleEmit
This node internally calls [code]emit_subparticle[/code] shader method. It will emit a particle from the configured sub-emitter and also allows to customize how its emitted. Requires a sub-emitter assigned to the particles node with this shader.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
func (Instance) AsVisualShaderNodeParticleEmit ¶
func (Instance) Flags ¶
func (self Instance) Flags() gdclass.VisualShaderNodeParticleEmitEmitFlags
func (Instance) SetFlags ¶
func (self Instance) SetFlags(value gdclass.VisualShaderNodeParticleEmitEmitFlags)
func (*Instance) UnsafePointer ¶
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