VisibleOnScreenNotifier2D

package
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Published: Jan 31, 2025 License: MIT Imports: 23 Imported by: 0

Documentation

Overview

Package VisibleOnScreenNotifier2D provides methods for working with VisibleOnScreenNotifier2D object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsVisibleOnScreenNotifier2D() Instance
}

type Instance

[VisibleOnScreenNotifier2D] represents a rectangular region of 2D space. When any part of this region becomes visible on screen or in a viewport, it will emit a [signal screen_entered] signal, and likewise it will emit a [signal screen_exited] signal when no part of it remains visible. If you want a node to be enabled automatically when this region is visible on screen, use [VisibleOnScreenEnabler2D]. [b]Note:[/b] [VisibleOnScreenNotifier2D] uses the render culling code to determine whether it's visible on screen, so it won't function unless [member CanvasItem.visible] is set to [code]true[/code].

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsCanvasItem

func (self Instance) AsCanvasItem() CanvasItem.Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode2D

func (self Instance) AsNode2D() Node2D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsVisibleOnScreenNotifier2D

func (self Instance) AsVisibleOnScreenNotifier2D() Instance

func (Instance) IsOnScreen

func (self Instance) IsOnScreen() bool

If [code]true[/code], the bounding rectangle is on the screen. [b]Note:[/b] It takes one frame for the [VisibleOnScreenNotifier2D]'s visibility to be determined once added to the scene tree, so this method will always return [code]false[/code] right after it is instantiated, before the draw pass.

func (Instance) OnScreenEntered

func (self Instance) OnScreenEntered(cb func())

func (Instance) OnScreenExited

func (self Instance) OnScreenExited(cb func())

func (Instance) Rect

func (self Instance) Rect() Rect2.PositionSize

func (Instance) SetRect

func (self Instance) SetRect(value Rect2.PositionSize)

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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