TextureRect

package
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Published: Jan 31, 2025 License: MIT Imports: 22 Imported by: 0

Documentation

Overview

Package TextureRect provides methods for working with TextureRect object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsTextureRect() Instance
}

type ExpandMode

type ExpandMode = gdclass.TextureRectExpandMode //gd:TextureRect.ExpandMode
const (
	/*The minimum size will be equal to texture size, i.e. [TextureRect] can't be smaller than the texture.*/
	ExpandKeepSize ExpandMode = 0
	/*The size of the texture won't be considered for minimum size calculation, so the [TextureRect] can be shrunk down past the texture size.*/
	ExpandIgnoreSize ExpandMode = 1
	/*The height of the texture will be ignored. Minimum width will be equal to the current height. Useful for horizontal layouts, e.g. inside [HBoxContainer].*/
	ExpandFitWidth ExpandMode = 2
	/*Same as [constant EXPAND_FIT_WIDTH], but keeps texture's aspect ratio.*/
	ExpandFitWidthProportional ExpandMode = 3
	/*The width of the texture will be ignored. Minimum height will be equal to the current width. Useful for vertical layouts, e.g. inside [VBoxContainer].*/
	ExpandFitHeight ExpandMode = 4
	/*Same as [constant EXPAND_FIT_HEIGHT], but keeps texture's aspect ratio.*/
	ExpandFitHeightProportional ExpandMode = 5
)

type Instance

type Instance [1]gdclass.TextureRect

A control that displays a texture, for example an icon inside a GUI. The texture's placement can be controlled with the [member stretch_mode] property. It can scale, tile, or stay centered inside its bounding rectangle.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsCanvasItem

func (self Instance) AsCanvasItem() CanvasItem.Instance

func (Instance) AsControl

func (self Instance) AsControl() Control.Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsTextureRect

func (self Instance) AsTextureRect() Instance

func (Instance) ExpandMode

func (self Instance) ExpandMode() gdclass.TextureRectExpandMode

func (Instance) FlipH

func (self Instance) FlipH() bool

func (Instance) FlipV

func (self Instance) FlipV() bool

func (Instance) SetExpandMode

func (self Instance) SetExpandMode(value gdclass.TextureRectExpandMode)

func (Instance) SetFlipH

func (self Instance) SetFlipH(value bool)

func (Instance) SetFlipV

func (self Instance) SetFlipV(value bool)

func (Instance) SetStretchMode

func (self Instance) SetStretchMode(value gdclass.TextureRectStretchMode)

func (Instance) SetTexture

func (self Instance) SetTexture(value [1]gdclass.Texture2D)

func (Instance) StretchMode

func (self Instance) StretchMode() gdclass.TextureRectStretchMode

func (Instance) Texture

func (self Instance) Texture() [1]gdclass.Texture2D

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type StretchMode

type StretchMode = gdclass.TextureRectStretchMode //gd:TextureRect.StretchMode
const (
	/*Scale to fit the node's bounding rectangle.*/
	StretchScale StretchMode = 0
	/*Tile inside the node's bounding rectangle.*/
	StretchTile StretchMode = 1
	/*The texture keeps its original size and stays in the bounding rectangle's top-left corner.*/
	StretchKeep StretchMode = 2
	/*The texture keeps its original size and stays centered in the node's bounding rectangle.*/
	StretchKeepCentered StretchMode = 3
	/*Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.*/
	StretchKeepAspect StretchMode = 4
	/*Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.*/
	StretchKeepAspectCentered StretchMode = 5
	/*Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.*/
	StretchKeepAspectCovered StretchMode = 6
)

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