Documentation ¶
Overview ¶
Package StaticBody2D provides methods for working with StaticBody2D object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsCanvasItem() CanvasItem.Instance
- func (self Instance) AsCollisionObject2D() CollisionObject2D.Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode2D() Node2D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsPhysicsBody2D() PhysicsBody2D.Instance
- func (self Instance) AsStaticBody2D() Instance
- func (self Instance) ConstantAngularVelocity() Float.X
- func (self Instance) ConstantLinearVelocity() Vector2.XY
- func (self Instance) PhysicsMaterialOverride() [1]gdclass.PhysicsMaterial
- func (self Instance) SetConstantAngularVelocity(value Float.X)
- func (self Instance) SetConstantLinearVelocity(value Vector2.XY)
- func (self Instance) SetPhysicsMaterialOverride(value [1]gdclass.PhysicsMaterial)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.StaticBody2D
A static 2D physics body. It can't be moved by external forces or contacts, but can be moved manually by other means such as code, [AnimationMixer]s (with [member AnimationMixer.callback_mode_process] set to [constant AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS]), and [RemoteTransform2D]. When [StaticBody2D] is moved, it is teleported to its new position without affecting other physics bodies in its path. If this is not desired, use [AnimatableBody2D] instead. [StaticBody2D] is useful for completely static objects like floors and walls, as well as moving surfaces like conveyor belts and circular revolving platforms (by using [member constant_linear_velocity] and [member constant_angular_velocity]).
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCanvasItem ¶
func (self Instance) AsCanvasItem() CanvasItem.Instance
func (Instance) AsCollisionObject2D ¶
func (self Instance) AsCollisionObject2D() CollisionObject2D.Instance
func (Instance) AsPhysicsBody2D ¶
func (self Instance) AsPhysicsBody2D() PhysicsBody2D.Instance
func (Instance) AsStaticBody2D ¶
func (Instance) ConstantAngularVelocity ¶
func (Instance) ConstantLinearVelocity ¶
func (Instance) PhysicsMaterialOverride ¶
func (self Instance) PhysicsMaterialOverride() [1]gdclass.PhysicsMaterial
func (Instance) SetConstantAngularVelocity ¶
func (Instance) SetConstantLinearVelocity ¶
func (Instance) SetPhysicsMaterialOverride ¶
func (self Instance) SetPhysicsMaterialOverride(value [1]gdclass.PhysicsMaterial)