PhysicsDirectSpaceState2DExtension

package
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Published: Jan 31, 2025 License: MIT Imports: 22 Imported by: 0

Documentation

Overview

Package PhysicsDirectSpaceState2DExtension provides methods for working with PhysicsDirectSpaceState2DExtension object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsPhysicsDirectSpaceState2DExtension() Instance
}

type Implementation

type Implementation = implementation

Implementation implements Interface with empty methods.

type Instance

This class extends [PhysicsDirectSpaceState2D] by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server. Intended for use with GDExtension to create custom implementations of [PhysicsDirectSpaceState2D].

See [Interface] for methods that can be overridden by a [Class] that extends it.

%!(EXTRA string=PhysicsDirectSpaceState2DExtension)

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsPhysicsDirectSpaceState2D

func (self Instance) AsPhysicsDirectSpaceState2D() PhysicsDirectSpaceState2D.Instance

func (Instance) AsPhysicsDirectSpaceState2DExtension

func (self Instance) AsPhysicsDirectSpaceState2DExtension() Instance

func (Instance) IsBodyExcludedFromQuery

func (self Instance) IsBodyExcludedFromQuery(body RID.Body2D) bool

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Interface

type Interface interface {
	IntersectRay(from Vector2.XY, to Vector2.XY, collision_mask int, collide_with_bodies bool, collide_with_areas bool, hit_from_inside bool, result *PhysicsServer2DExtensionRayResult) bool
	IntersectPoint(position Vector2.XY, canvas_instance_id int, collision_mask int, collide_with_bodies bool, collide_with_areas bool, results *PhysicsServer2DExtensionShapeResult, max_results int) int
	IntersectShape(shape_rid RID.Any, transform Transform2D.OriginXY, motion Vector2.XY, margin Float.X, collision_mask int, collide_with_bodies bool, collide_with_areas bool, result *PhysicsServer2DExtensionShapeResult, max_results int) int
	CastMotion(shape_rid RID.Any, transform Transform2D.OriginXY, motion Vector2.XY, margin Float.X, collision_mask int, collide_with_bodies bool, collide_with_areas bool, closest_safe *float64, closest_unsafe *float64) bool
	CollideShape(shape_rid RID.Any, transform Transform2D.OriginXY, motion Vector2.XY, margin Float.X, collision_mask int, collide_with_bodies bool, collide_with_areas bool, results unsafe.Pointer, max_results int, result_count *int32) bool
	RestInfo(shape_rid RID.Any, transform Transform2D.OriginXY, motion Vector2.XY, margin Float.X, collision_mask int, collide_with_bodies bool, collide_with_areas bool, rest_info *PhysicsServer2DExtensionShapeRestInfo) bool
}

type PhysicsServer2DExtensionMotionResult

type PhysicsServer2DExtensionMotionResult = gd.PhysicsServer2DExtensionMotionResult

type PhysicsServer2DExtensionRayResult

type PhysicsServer2DExtensionRayResult = gd.PhysicsServer2DExtensionRayResult

type PhysicsServer2DExtensionShapeRestInfo

type PhysicsServer2DExtensionShapeRestInfo = gd.PhysicsServer2DExtensionShapeRestInfo

type PhysicsServer2DExtensionShapeResult

type PhysicsServer2DExtensionShapeResult = gd.PhysicsServer2DExtensionShapeResult

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