MultiplayerSynchronizer

package
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Published: Jan 31, 2025 License: MIT Imports: 20 Imported by: 0

Documentation

Overview

Package MultiplayerSynchronizer provides methods for working with MultiplayerSynchronizer object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsMultiplayerSynchronizer() Instance
}

type Instance

type Instance [1]gdclass.MultiplayerSynchronizer

By default, [MultiplayerSynchronizer] synchronizes configured properties to all peers. Visibility can be handled directly with [method set_visibility_for] or as-needed with [method add_visibility_filter] and [method update_visibility]. [MultiplayerSpawner]s will handle nodes according to visibility of synchronizers as long as the node at [member root_path] was spawned by one. Internally, [MultiplayerSynchronizer] uses [method MultiplayerAPI.object_configuration_add] to notify synchronization start passing the [Node] at [member root_path] as the [code]object[/code] and itself as the [code]configuration[/code], and uses [method MultiplayerAPI.object_configuration_remove] to notify synchronization end in a similar way. [b]Note:[/b] Synchronization is not supported for [Object] type properties, like [Resource]. Properties that are unique to each peer, like the instance IDs of [Object]s (see [method Object.get_instance_id]) or [RID]s, will also not work in synchronization.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AddVisibilityFilter

func (self Instance) AddVisibilityFilter(filter func(peer_id int) bool)

Adds a peer visibility filter for this synchronizer. [param filter] should take a peer ID [int] and return a [bool].

func (Instance) AsMultiplayerSynchronizer

func (self Instance) AsMultiplayerSynchronizer() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) DeltaInterval

func (self Instance) DeltaInterval() Float.X

func (Instance) GetVisibilityFor

func (self Instance) GetVisibilityFor(peer int) bool

Queries the current visibility for peer [param peer].

func (Instance) OnDeltaSynchronized

func (self Instance) OnDeltaSynchronized(cb func())

func (Instance) OnSynchronized

func (self Instance) OnSynchronized(cb func())

func (Instance) OnVisibilityChanged

func (self Instance) OnVisibilityChanged(cb func(for_peer int))

func (Instance) PublicVisibility

func (self Instance) PublicVisibility() bool

func (Instance) RemoveVisibilityFilter

func (self Instance) RemoveVisibilityFilter(filter Callable.Function)

Removes a peer visibility filter from this synchronizer.

func (Instance) ReplicationConfig

func (self Instance) ReplicationConfig() [1]gdclass.SceneReplicationConfig

func (Instance) ReplicationInterval

func (self Instance) ReplicationInterval() Float.X

func (Instance) RootPath

func (self Instance) RootPath() string

func (Instance) SetDeltaInterval

func (self Instance) SetDeltaInterval(value Float.X)

func (Instance) SetPublicVisibility

func (self Instance) SetPublicVisibility(value bool)

func (Instance) SetReplicationConfig

func (self Instance) SetReplicationConfig(value [1]gdclass.SceneReplicationConfig)

func (Instance) SetReplicationInterval

func (self Instance) SetReplicationInterval(value Float.X)

func (Instance) SetRootPath

func (self Instance) SetRootPath(value string)

func (Instance) SetVisibilityFor

func (self Instance) SetVisibilityFor(peer int, visible bool)

Sets the visibility of [param peer] to [param visible]. If [param peer] is [code]0[/code], the value of [member public_visibility] will be updated instead.

func (Instance) SetVisibilityUpdateMode

func (self Instance) SetVisibilityUpdateMode(value gdclass.MultiplayerSynchronizerVisibilityUpdateMode)

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) UpdateVisibility

func (self Instance) UpdateVisibility()

Updates the visibility of [param for_peer] according to visibility filters. If [param for_peer] is [code]0[/code] (the default), all peers' visibilties are updated.

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

func (Instance) VisibilityUpdateMode

func (self Instance) VisibilityUpdateMode() gdclass.MultiplayerSynchronizerVisibilityUpdateMode

type VisibilityUpdateMode

type VisibilityUpdateMode = gdclass.MultiplayerSynchronizerVisibilityUpdateMode //gd:MultiplayerSynchronizer.VisibilityUpdateMode
const (
	/*Visibility filters are updated during process frames (see [constant Node.NOTIFICATION_INTERNAL_PROCESS]).*/
	VisibilityProcessIdle VisibilityUpdateMode = 0
	/*Visibility filters are updated during physics frames (see [constant Node.NOTIFICATION_INTERNAL_PHYSICS_PROCESS]).*/
	VisibilityProcessPhysics VisibilityUpdateMode = 1
	/*Visibility filters are not updated automatically, and must be updated manually by calling [method update_visibility].*/
	VisibilityProcessNone VisibilityUpdateMode = 2
)

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