Documentation ¶
Overview ¶
Package MeshTexture provides methods for working with MeshTexture object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsMeshTexture() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsTexture() Texture.Instance
- func (self Instance) AsTexture2D() Texture2D.Instance
- func (self Instance) BaseTexture() [1]gdclass.Texture2D
- func (self Instance) ImageSize() Vector2.XY
- func (self Instance) Mesh() [1]gdclass.Mesh
- func (self Instance) SetBaseTexture(value [1]gdclass.Texture2D)
- func (self Instance) SetImageSize(value Vector2.XY)
- func (self Instance) SetMesh(value [1]gdclass.Mesh)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.MeshTexture
Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsMeshTexture ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsTexture2D ¶
func (Instance) BaseTexture ¶
func (Instance) SetBaseTexture ¶
func (Instance) SetImageSize ¶
func (*Instance) UnsafePointer ¶
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