Documentation ¶
Overview ¶
Package MenuButton provides methods for working with MenuButton object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsBaseButton() BaseButton.Instance
- func (self Instance) AsButton() Button.Instance
- func (self Instance) AsCanvasItem() CanvasItem.Instance
- func (self Instance) AsControl() Control.Instance
- func (self Instance) AsMenuButton() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) GetPopup() [1]gdclass.PopupMenu
- func (self Instance) ItemCount() int
- func (self Instance) OnAboutToPopup(cb func())
- func (self Instance) SetDisableShortcuts(disabled bool)
- func (self Instance) SetItemCount(value int)
- func (self Instance) SetSwitchOnHover(value bool)
- func (self Instance) ShowPopup()
- func (self Instance) SwitchOnHover() bool
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.MenuButton
A button that brings up a [PopupMenu] when clicked. To create new items inside this [PopupMenu], use [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from Godot editor's inspector. See also [BaseButton] which contains common properties and methods associated with this node.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsBaseButton ¶
func (self Instance) AsBaseButton() BaseButton.Instance
func (Instance) AsCanvasItem ¶
func (self Instance) AsCanvasItem() CanvasItem.Instance
func (Instance) AsMenuButton ¶
func (Instance) GetPopup ¶
Returns the [PopupMenu] contained in this button. [b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member Window.visible] property.
func (Instance) OnAboutToPopup ¶
func (self Instance) OnAboutToPopup(cb func())
func (Instance) SetDisableShortcuts ¶
If [code]true[/code], shortcuts are disabled and cannot be used to trigger the button.
func (Instance) SetItemCount ¶
func (Instance) SetSwitchOnHover ¶
func (Instance) ShowPopup ¶
func (self Instance) ShowPopup()
Adjusts popup position and sizing for the [MenuButton], then shows the [PopupMenu]. Prefer this over using [code]get_popup().popup()[/code].