Documentation ¶
Overview ¶
Package CylinderShape3D provides methods for working with CylinderShape3D object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsCylinderShape3D() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsShape3D() Shape3D.Instance
- func (self Instance) Height() Float.X
- func (self Instance) Radius() Float.X
- func (self Instance) SetHeight(value Float.X)
- func (self Instance) SetRadius(value Float.X)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.CylinderShape3D
A 3D cylinder shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D]. [b]Note:[/b] There are several known bugs with cylinder collision shapes. Using [CapsuleShape3D] or [BoxShape3D] instead is recommended. [b]Performance:[/b] [CylinderShape3D] is fast to check collisions against, but it is slower than [CapsuleShape3D], [BoxShape3D], and [SphereShape3D].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCylinderShape3D ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted