ConcavePolygonShape3D

package
v0.0.0-...-7325ca5 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Jan 31, 2025 License: MIT Imports: 22 Imported by: 0

Documentation

Overview

Package ConcavePolygonShape3D provides methods for working with ConcavePolygonShape3D object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsConcavePolygonShape3D() Instance
}

type Instance

type Instance [1]gdclass.ConcavePolygonShape3D

A 3D trimesh shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D]. Being just a collection of interconnected triangles, [ConcavePolygonShape3D] is the most freely configurable single 3D shape. It can be used to form polyhedra of any nature, or even shapes that don't enclose a volume. However, [ConcavePolygonShape3D] is [i]hollow[/i] even if the interconnected triangles do enclose a volume, which often makes it unsuitable for physics or detection. [b]Note:[/b] When used for collision, [ConcavePolygonShape3D] is intended to work with static [CollisionShape3D] nodes like [StaticBody3D] and will likely not behave well for [CharacterBody3D]s or [RigidBody3D]s in a mode other than Static. [b]Warning:[/b] Physics bodies that are small have a chance to clip through this shape when moving fast. This happens because on one frame, the physics body may be on the "outside" of the shape, and on the next frame it may be "inside" it. [ConcavePolygonShape3D] is hollow, so it won't detect a collision. [b]Performance:[/b] Due to its complexity, [ConcavePolygonShape3D] is the slowest 3D collision shape to check collisions against. Its use should generally be limited to level geometry. For convex geometry, [ConvexPolygonShape3D] should be used. For dynamic physics bodies that need concave collision, several [ConvexPolygonShape3D]s can be used to represent its collision by using convex decomposition; see [ConvexPolygonShape3D]'s documentation for instructions.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsConcavePolygonShape3D

func (self Instance) AsConcavePolygonShape3D() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsShape3D

func (self Instance) AsShape3D() Shape3D.Instance

func (Instance) BackfaceCollision

func (self Instance) BackfaceCollision() bool

func (Instance) Data

func (self Instance) Data() []Vector3.XYZ

func (Instance) SetBackfaceCollision

func (self Instance) SetBackfaceCollision(value bool)

func (Instance) SetData

func (self Instance) SetData(value []Vector3.XYZ)

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL