Documentation ¶
Overview ¶
Package CollisionPolygon2D provides methods for working with CollisionPolygon2D object instances.
Index ¶
- type Advanced
- type Any
- type BuildMode
- type Instance
- func (self Instance) AsCanvasItem() CanvasItem.Instance
- func (self Instance) AsCollisionPolygon2D() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode2D() Node2D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) BuildMode() gdclass.CollisionPolygon2DBuildMode
- func (self Instance) Disabled() bool
- func (self Instance) OneWayCollision() bool
- func (self Instance) OneWayCollisionMargin() Float.X
- func (self Instance) Polygon() []Vector2.XY
- func (self Instance) SetBuildMode(value gdclass.CollisionPolygon2DBuildMode)
- func (self Instance) SetDisabled(value bool)
- func (self Instance) SetOneWayCollision(value bool)
- func (self Instance) SetOneWayCollisionMargin(value Float.X)
- func (self Instance) SetPolygon(value []Vector2.XY)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type BuildMode ¶
type BuildMode = gdclass.CollisionPolygon2DBuildMode //gd:CollisionPolygon2D.BuildMode
const ( /*Collisions will include the polygon and its contained area. In this mode the node has the same effect as several [ConvexPolygonShape2D] nodes, one for each convex shape in the convex decomposition of the polygon (but without the overhead of multiple nodes).*/ BuildSolids BuildMode = 0 /*Collisions will only include the polygon edges. In this mode the node has the same effect as a single [ConcavePolygonShape2D] made of segments, with the restriction that each segment (after the first one) starts where the previous one ends, and the last one ends where the first one starts (forming a closed but hollow polygon).*/ BuildSegments BuildMode = 1 )
type Instance ¶
type Instance [1]gdclass.CollisionPolygon2D
A node that provides a polygon shape to a [CollisionObject2D] parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an [Area2D], turn [PhysicsBody2D] into a solid object, or give a hollow shape to a [StaticBody2D]. [b]Warning:[/b] A non-uniformly scaled [CollisionShape2D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCanvasItem ¶
func (self Instance) AsCanvasItem() CanvasItem.Instance
func (Instance) AsCollisionPolygon2D ¶
func (Instance) BuildMode ¶
func (self Instance) BuildMode() gdclass.CollisionPolygon2DBuildMode
func (Instance) OneWayCollision ¶
func (Instance) OneWayCollisionMargin ¶
func (Instance) SetBuildMode ¶
func (self Instance) SetBuildMode(value gdclass.CollisionPolygon2DBuildMode)