ArrayMesh

package
v0.0.0-...-7325ca5 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Jan 31, 2025 License: MIT Imports: 23 Imported by: 0

Documentation

Overview

Package ArrayMesh provides methods for working with ArrayMesh object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsArrayMesh() Instance
}

type Instance

type Instance [1]gdclass.ArrayMesh

The [ArrayMesh] is used to construct a [Mesh] by specifying the attributes as arrays. The most basic example is the creation of a single triangle: [codeblocks] [gdscript] var vertices = PackedVector3Array() vertices.push_back(Vector3(0, 1, 0)) vertices.push_back(Vector3(1, 0, 0)) vertices.push_back(Vector3(0, 0, 1))

# Initialize the ArrayMesh. var arr_mesh = ArrayMesh.new() var arrays = [] arrays.resize(Mesh.ARRAY_MAX) arrays[Mesh.ARRAY_VERTEX] = vertices

# Create the Mesh. arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays) var m = MeshInstance3D.new() m.mesh = arr_mesh [/gdscript] [csharp] var vertices = new Vector3[]

{
    new Vector3(0, 1, 0),
    new Vector3(1, 0, 0),
    new Vector3(0, 0, 1),
};

// Initialize the ArrayMesh. var arrMesh = new ArrayMesh(); var arrays = new Godot.Collections.Array(); arrays.Resize((int)Mesh.ArrayType.Max); arrays[(int)Mesh.ArrayType.Vertex] = vertices;

// Create the Mesh. arrMesh.AddSurfaceFromArrays(Mesh.PrimitiveType.Triangles, arrays); var m = new MeshInstance3D(); m.Mesh = arrMesh; [/csharp] [/codeblocks] The [MeshInstance3D] is ready to be added to the [SceneTree] to be shown. See also [ImmediateMesh], [MeshDataTool] and [SurfaceTool] for procedural geometry generation. [b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AddBlendShape

func (self Instance) AddBlendShape(name string)

Adds name for a blend shape that will be added with [method add_surface_from_arrays]. Must be called before surface is added.

func (Instance) AddSurfaceFromArrays

func (self Instance) AddSurfaceFromArrays(primitive gdclass.MeshPrimitiveType, arrays []any)

Creates a new surface. [method Mesh.get_surface_count] will become the [code]surf_idx[/code] for this new surface. Surfaces are created to be rendered using a [param primitive], which may be any of the values defined in [enum Mesh.PrimitiveType]. The [param arrays] argument is an array of arrays. Each of the [constant Mesh.ARRAY_MAX] elements contains an array with some of the mesh data for this surface as described by the corresponding member of [enum Mesh.ArrayType] or [code]null[/code] if it is not used by the surface. For example, [code]arrays[0][/code] is the array of vertices. That first vertex sub-array is always required; the others are optional. Adding an index array puts this surface into "index mode" where the vertex and other arrays become the sources of data and the index array defines the vertex order. All sub-arrays must have the same length as the vertex array (or be an exact multiple of the vertex array's length, when multiple elements of a sub-array correspond to a single vertex) or be empty, except for [constant Mesh.ARRAY_INDEX] if it is used. The [param blend_shapes] argument is an array of vertex data for each blend shape. Each element is an array of the same structure as [param arrays], but [constant Mesh.ARRAY_VERTEX], [constant Mesh.ARRAY_NORMAL], and [constant Mesh.ARRAY_TANGENT] are set if and only if they are set in [param arrays] and all other entries are [code]null[/code]. The [param lods] argument is a dictionary with [float] keys and [PackedInt32Array] values. Each entry in the dictionary represents an LOD level of the surface, where the value is the [constant Mesh.ARRAY_INDEX] array to use for the LOD level and the key is roughly proportional to the distance at which the LOD stats being used. I.e., increasing the key of an LOD also increases the distance that the objects has to be from the camera before the LOD is used. The [param flags] argument is the bitwise or of, as required: One value of [enum Mesh.ArrayCustomFormat] left shifted by [code]ARRAY_FORMAT_CUSTOMn_SHIFT[/code] for each custom channel in use, [constant Mesh.ARRAY_FLAG_USE_DYNAMIC_UPDATE], [constant Mesh.ARRAY_FLAG_USE_8_BONE_WEIGHTS], or [constant Mesh.ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY]. [b]Note:[/b] When using indices, it is recommended to only use points, lines, or triangles.

func (Instance) AsArrayMesh

func (self Instance) AsArrayMesh() Instance

func (Instance) AsMesh

func (self Instance) AsMesh() Mesh.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) BlendShapeMode

func (self Instance) BlendShapeMode() gdclass.MeshBlendShapeMode

func (Instance) ClearBlendShapes

func (self Instance) ClearBlendShapes()

Removes all blend shapes from this [ArrayMesh].

func (Instance) ClearSurfaces

func (self Instance) ClearSurfaces()

Removes all surfaces from this [ArrayMesh].

func (Instance) CustomAabb

func (self Instance) CustomAabb() AABB.PositionSize

func (Instance) GetBlendShapeCount

func (self Instance) GetBlendShapeCount() int

Returns the number of blend shapes that the [ArrayMesh] holds.

func (Instance) GetBlendShapeName

func (self Instance) GetBlendShapeName(index int) string

Returns the name of the blend shape at this index.

func (Instance) LightmapUnwrap

func (self Instance) LightmapUnwrap(transform Transform3D.BasisOrigin, texel_size Float.X) error

Performs a UV unwrap on the [ArrayMesh] to prepare the mesh for lightmapping.

func (Instance) RegenNormalMaps

func (self Instance) RegenNormalMaps()

Regenerates tangents for each of the [ArrayMesh]'s surfaces.

func (Instance) SetBlendShapeMode

func (self Instance) SetBlendShapeMode(value gdclass.MeshBlendShapeMode)

func (Instance) SetBlendShapeName

func (self Instance) SetBlendShapeName(index int, name string)

Sets the name of the blend shape at this index.

func (Instance) SetCustomAabb

func (self Instance) SetCustomAabb(value AABB.PositionSize)

func (Instance) SetShadowMesh

func (self Instance) SetShadowMesh(value [1]gdclass.ArrayMesh)

func (Instance) ShadowMesh

func (self Instance) ShadowMesh() [1]gdclass.ArrayMesh

func (Instance) SurfaceFindByName

func (self Instance) SurfaceFindByName(name string) int

Returns the index of the first surface with this name held within this [ArrayMesh]. If none are found, -1 is returned.

func (Instance) SurfaceGetArrayIndexLen

func (self Instance) SurfaceGetArrayIndexLen(surf_idx int) int

Returns the length in indices of the index array in the requested surface (see [method add_surface_from_arrays]).

func (Instance) SurfaceGetArrayLen

func (self Instance) SurfaceGetArrayLen(surf_idx int) int

Returns the length in vertices of the vertex array in the requested surface (see [method add_surface_from_arrays]).

func (Instance) SurfaceGetFormat

func (self Instance) SurfaceGetFormat(surf_idx int) gdclass.MeshArrayFormat

Returns the format mask of the requested surface (see [method add_surface_from_arrays]).

func (Instance) SurfaceGetName

func (self Instance) SurfaceGetName(surf_idx int) string

Gets the name assigned to this surface.

func (Instance) SurfaceGetPrimitiveType

func (self Instance) SurfaceGetPrimitiveType(surf_idx int) gdclass.MeshPrimitiveType

Returns the primitive type of the requested surface (see [method add_surface_from_arrays]).

func (Instance) SurfaceSetName

func (self Instance) SurfaceSetName(surf_idx int, name string)

Sets a name for a given surface.

func (Instance) SurfaceUpdateAttributeRegion

func (self Instance) SurfaceUpdateAttributeRegion(surf_idx int, offset int, data []byte)

func (Instance) SurfaceUpdateSkinRegion

func (self Instance) SurfaceUpdateSkinRegion(surf_idx int, offset int, data []byte)

func (Instance) SurfaceUpdateVertexRegion

func (self Instance) SurfaceUpdateVertexRegion(surf_idx int, offset int, data []byte)

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL