Documentation ¶
Overview ¶
Package AnimationNodeBlend3 provides methods for working with AnimationNodeBlend3 object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsAnimationNode() AnimationNode.Instance
- func (self Instance) AsAnimationNodeBlend3() Instance
- func (self Instance) AsAnimationNodeSync() AnimationNodeSync.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.AnimationNodeBlend3
A resource to add to an [AnimationNodeBlendTree]. Blends two animations out of three linearly out of three based on the amount value. This animation node has three inputs: - The base animation to blend with - A "-blend" animation to blend with when the blend amount is negative value - A "+blend" animation to blend with when the blend amount is positive value In general, the blend value should be in the [code][-1.0, 1.0][/code] range. Values outside of this range can blend amplified animations, however, [AnimationNodeAdd3] works better for this purpose.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsAnimationNode ¶
func (self Instance) AsAnimationNode() AnimationNode.Instance
func (Instance) AsAnimationNodeBlend3 ¶
func (Instance) AsAnimationNodeSync ¶
func (self Instance) AsAnimationNodeSync() AnimationNodeSync.Instance
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted