Documentation ¶
Overview ¶
Package World3D provides methods for working with World3D object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsWorld3D() Instance
- func (self Instance) CameraAttributes() [1]gdclass.CameraAttributes
- func (self Instance) DirectSpaceState() [1]gdclass.PhysicsDirectSpaceState3D
- func (self Instance) Environment() [1]gdclass.Environment
- func (self Instance) FallbackEnvironment() [1]gdclass.Environment
- func (self Instance) NavigationMap() RID.Any
- func (self Instance) Scenario() RID.Any
- func (self Instance) SetCameraAttributes(value [1]gdclass.CameraAttributes)
- func (self Instance) SetEnvironment(value [1]gdclass.Environment)
- func (self Instance) SetFallbackEnvironment(value [1]gdclass.Environment)
- func (self Instance) Space() RID.Any
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
Class that has everything pertaining to a world: A physics space, a visual scenario, and a sound space. 3D nodes register their resources into the current 3D world.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) CameraAttributes ¶
func (self Instance) CameraAttributes() [1]gdclass.CameraAttributes
func (Instance) DirectSpaceState ¶
func (self Instance) DirectSpaceState() [1]gdclass.PhysicsDirectSpaceState3D
func (Instance) Environment ¶
func (self Instance) Environment() [1]gdclass.Environment
func (Instance) FallbackEnvironment ¶
func (self Instance) FallbackEnvironment() [1]gdclass.Environment
func (Instance) NavigationMap ¶
func (Instance) SetCameraAttributes ¶
func (self Instance) SetCameraAttributes(value [1]gdclass.CameraAttributes)
func (Instance) SetEnvironment ¶
func (self Instance) SetEnvironment(value [1]gdclass.Environment)
func (Instance) SetFallbackEnvironment ¶
func (self Instance) SetFallbackEnvironment(value [1]gdclass.Environment)
func (*Instance) UnsafePointer ¶
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