Documentation ¶
Overview ¶
Package VisualShaderNodeVarying provides methods for working with VisualShaderNodeVarying object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeVarying() Instance
- func (self Instance) SetVaryingName(value string)
- func (self Instance) SetVaryingType(value gdclass.VisualShaderVaryingType)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) VaryingName() string
- func (self Instance) VaryingType() gdclass.VisualShaderVaryingType
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeVarying
Varying values are shader variables that can be passed between shader functions, e.g. from Vertex shader to Fragment shader.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
func (Instance) AsVisualShaderNodeVarying ¶
func (Instance) SetVaryingName ¶
func (Instance) SetVaryingType ¶
func (self Instance) SetVaryingType(value gdclass.VisualShaderVaryingType)
func (*Instance) UnsafePointer ¶
func (Instance) VaryingName ¶
func (Instance) VaryingType ¶
func (self Instance) VaryingType() gdclass.VisualShaderVaryingType
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