Documentation ¶
Overview ¶
Package VisualShaderNodeParameter provides methods for working with VisualShaderNodeParameter object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeParameter() Instance
- func (self Instance) ParameterName() string
- func (self Instance) Qualifier() gdclass.VisualShaderNodeParameterQualifier
- func (self Instance) SetParameterName(value string)
- func (self Instance) SetQualifier(value gdclass.VisualShaderNodeParameterQualifier)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
- type Qualifier
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeParameter
A parameter represents a variable in the shader which is set externally, i.e. from the [ShaderMaterial]. Parameters are exposed as properties in the [ShaderMaterial] and can be assigned from the Inspector or from a script.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
func (Instance) AsVisualShaderNodeParameter ¶
func (Instance) ParameterName ¶
func (Instance) Qualifier ¶
func (self Instance) Qualifier() gdclass.VisualShaderNodeParameterQualifier
func (Instance) SetParameterName ¶
func (Instance) SetQualifier ¶
func (self Instance) SetQualifier(value gdclass.VisualShaderNodeParameterQualifier)
func (*Instance) UnsafePointer ¶
type Qualifier ¶
type Qualifier = gdclass.VisualShaderNodeParameterQualifier //gd:VisualShaderNodeParameter.Qualifier
const ( /*The parameter will be tied to the [ShaderMaterial] using this shader.*/ QualNone Qualifier = 0 /*The parameter will use a global value, defined in Project Settings.*/ QualGlobal Qualifier = 1 /*The parameter will be tied to the node with attached [ShaderMaterial] using this shader.*/ QualInstance Qualifier = 2 /*Represents the size of the [enum Qualifier] enum.*/ QualMax Qualifier = 3 )
Click to show internal directories.
Click to hide internal directories.