Documentation ¶
Overview ¶
Package StandardMaterial3D provides methods for working with StandardMaterial3D object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsBaseMaterial3D() BaseMaterial3D.Instance
- func (self Instance) AsMaterial() Material.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsStandardMaterial3D() Instance
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.StandardMaterial3D
[StandardMaterial3D]'s properties are inherited from [BaseMaterial3D]. [StandardMaterial3D] uses separate textures for ambient occlusion, roughness and metallic maps. To use a single ORM map for all 3 textures, use an [ORMMaterial3D] instead.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsBaseMaterial3D ¶
func (self Instance) AsBaseMaterial3D() BaseMaterial3D.Instance
func (Instance) AsMaterial ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsStandardMaterial3D ¶
func (*Instance) UnsafePointer ¶
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