Documentation ¶
Overview ¶
Package SceneTreeTimer provides methods for working with SceneTreeTimer object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsSceneTreeTimer() Instance
- func (self Instance) OnTimeout(cb func())
- func (self Instance) SetTimeLeft(value Float.X)
- func (self Instance) TimeLeft() Float.X
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.SceneTreeTimer
A one-shot timer managed by the scene tree, which emits [signal timeout] on completion. See also [method SceneTree.create_timer]. As opposed to [Timer], it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example: [codeblocks] [gdscript] func some_function():
print("Timer started.") await get_tree().create_timer(1.0).timeout print("Timer ended.")
[/gdscript] [csharp] public async Task SomeFunction()
{ GD.Print("Timer started."); await ToSignal(GetTree().CreateTimer(1.0f), SceneTreeTimer.SignalName.Timeout); GD.Print("Timer ended."); }
[/csharp] [/codeblocks] The timer will be dereferenced after its time elapses. To preserve the timer, you can keep a reference to it. See [RefCounted]. [b]Note:[/b] The timer is processed after all of the nodes in the current frame, i.e. node's [method Node._process] method would be called before the timer (or [method Node._physics_process] if [code]process_in_physics[/code] in [method SceneTree.create_timer] has been set to [code]true[/code]).
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted