Documentation ¶
Overview ¶
Package ResourceImporter provides methods for working with ResourceImporter object instances.
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type ImportOrder ¶
type ImportOrder = gdclass.ResourceImporterImportOrder //gd:ResourceImporter.ImportOrder
const ( /*The default import order.*/ ImportOrderDefault ImportOrder = 0 /*The import order for scenes, which ensures scenes are imported [i]after[/i] all other core resources such as textures. Custom importers should generally have an import order lower than [code]100[/code] to avoid issues when importing scenes that rely on custom resources.*/ ImportOrderScene ImportOrder = 100 )
type Instance ¶
type Instance [1]gdclass.ResourceImporter
This is the base class for Godot's resource importers. To implement your own resource importers using editor plugins, see [EditorImportPlugin].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResourceImporter ¶
func (*Instance) UnsafePointer ¶
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