ResourceImporter

package
v0.0.0-...-ae8aae0 Latest Latest
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Published: Jan 30, 2025 License: MIT Imports: 17 Imported by: 0

Documentation

Overview

Package ResourceImporter provides methods for working with ResourceImporter object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsResourceImporter() Instance
}

type ImportOrder

type ImportOrder = gdclass.ResourceImporterImportOrder //gd:ResourceImporter.ImportOrder
const (
	/*The default import order.*/
	ImportOrderDefault ImportOrder = 0
	/*The import order for scenes, which ensures scenes are imported [i]after[/i] all other core resources such as textures. Custom importers should generally have an import order lower than [code]100[/code] to avoid issues when importing scenes that rely on custom resources.*/
	ImportOrderScene ImportOrder = 100
)

type Instance

type Instance [1]gdclass.ResourceImporter

This is the base class for Godot's resource importers. To implement your own resource importers using editor plugins, see [EditorImportPlugin].

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResourceImporter

func (self Instance) AsResourceImporter() Instance

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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