PhysicsDirectBodyState3DExtension

package
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Published: Jan 30, 2025 License: MIT Imports: 22 Imported by: 0

Documentation

Overview

Package PhysicsDirectBodyState3DExtension provides methods for working with PhysicsDirectBodyState3DExtension object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsPhysicsDirectBodyState3DExtension() Instance
}

type Implementation

type Implementation = implementation

Implementation implements Interface with empty methods.

type Instance

This class extends [PhysicsDirectBodyState3D] by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server. Intended for use with GDExtension to create custom implementations of [PhysicsDirectBodyState3D].

See [Interface] for methods that can be overridden by a [Class] that extends it.

%!(EXTRA string=PhysicsDirectBodyState3DExtension)

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsPhysicsDirectBodyState3D

func (self Instance) AsPhysicsDirectBodyState3D() PhysicsDirectBodyState3D.Instance

func (Instance) AsPhysicsDirectBodyState3DExtension

func (self Instance) AsPhysicsDirectBodyState3DExtension() Instance

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Interface

type Interface interface {
	GetTotalGravity() Vector3.XYZ
	GetTotalLinearDamp() Float.X
	GetTotalAngularDamp() Float.X
	GetCenterOfMass() Vector3.XYZ
	GetCenterOfMassLocal() Vector3.XYZ
	GetPrincipalInertiaAxes() Basis.XYZ
	GetInverseMass() Float.X
	GetInverseInertia() Vector3.XYZ
	GetInverseInertiaTensor() Basis.XYZ
	SetLinearVelocity(velocity Vector3.XYZ)
	GetLinearVelocity() Vector3.XYZ
	SetAngularVelocity(velocity Vector3.XYZ)
	GetAngularVelocity() Vector3.XYZ
	SetTransform(transform Transform3D.BasisOrigin)
	GetTransform() Transform3D.BasisOrigin
	GetVelocityAtLocalPosition(local_position Vector3.XYZ) Vector3.XYZ
	ApplyCentralImpulse(impulse Vector3.XYZ)
	ApplyImpulse(impulse Vector3.XYZ, position Vector3.XYZ)
	ApplyTorqueImpulse(impulse Vector3.XYZ)
	ApplyCentralForce(force Vector3.XYZ)
	ApplyForce(force Vector3.XYZ, position Vector3.XYZ)
	ApplyTorque(torque Vector3.XYZ)
	AddConstantCentralForce(force Vector3.XYZ)
	AddConstantForce(force Vector3.XYZ, position Vector3.XYZ)
	AddConstantTorque(torque Vector3.XYZ)
	SetConstantForce(force Vector3.XYZ)
	GetConstantForce() Vector3.XYZ
	SetConstantTorque(torque Vector3.XYZ)
	GetConstantTorque() Vector3.XYZ
	SetSleepState(enabled bool)
	IsSleeping() bool
	GetContactCount() int
	GetContactLocalPosition(contact_idx int) Vector3.XYZ
	GetContactLocalNormal(contact_idx int) Vector3.XYZ
	GetContactImpulse(contact_idx int) Vector3.XYZ
	GetContactLocalShape(contact_idx int) int
	GetContactLocalVelocityAtPosition(contact_idx int) Vector3.XYZ
	GetContactCollider(contact_idx int) RID.Any
	GetContactColliderPosition(contact_idx int) Vector3.XYZ
	GetContactColliderId(contact_idx int) int
	GetContactColliderObject(contact_idx int) Object.Instance
	GetContactColliderShape(contact_idx int) int
	GetContactColliderVelocityAtPosition(contact_idx int) Vector3.XYZ
	GetStep() Float.X
	IntegrateForces()
	GetSpaceState() [1]gdclass.PhysicsDirectSpaceState3D
}

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