PhysicsDirectBodyState2DExtension

package
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Published: Jan 30, 2025 License: MIT Imports: 21 Imported by: 0

Documentation

Overview

Package PhysicsDirectBodyState2DExtension provides methods for working with PhysicsDirectBodyState2DExtension object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsPhysicsDirectBodyState2DExtension() Instance
}

type Implementation

type Implementation = implementation

Implementation implements Interface with empty methods.

type Instance

This class extends [PhysicsDirectBodyState2D] by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server. Intended for use with GDExtension to create custom implementations of [PhysicsDirectBodyState2D].

See [Interface] for methods that can be overridden by a [Class] that extends it.

%!(EXTRA string=PhysicsDirectBodyState2DExtension)

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsPhysicsDirectBodyState2D

func (self Instance) AsPhysicsDirectBodyState2D() PhysicsDirectBodyState2D.Instance

func (Instance) AsPhysicsDirectBodyState2DExtension

func (self Instance) AsPhysicsDirectBodyState2DExtension() Instance

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Interface

type Interface interface {
	//Implement to override the behavior of [member PhysicsDirectBodyState2D.total_gravity] and its respective getter.
	GetTotalGravity() Vector2.XY
	//Implement to override the behavior of [member PhysicsDirectBodyState2D.total_linear_damp] and its respective getter.
	GetTotalLinearDamp() Float.X
	//Implement to override the behavior of [member PhysicsDirectBodyState2D.total_angular_damp] and its respective getter.
	GetTotalAngularDamp() Float.X
	//Implement to override the behavior of [member PhysicsDirectBodyState2D.center_of_mass] and its respective getter.
	GetCenterOfMass() Vector2.XY
	//Implement to override the behavior of [member PhysicsDirectBodyState2D.center_of_mass_local] and its respective getter.
	GetCenterOfMassLocal() Vector2.XY
	//Implement to override the behavior of [member PhysicsDirectBodyState2D.inverse_mass] and its respective getter.
	GetInverseMass() Float.X
	//Implement to override the behavior of [member PhysicsDirectBodyState2D.inverse_inertia] and its respective getter.
	GetInverseInertia() Float.X
	//Implement to override the behavior of [member PhysicsDirectBodyState2D.linear_velocity] and its respective setter.
	SetLinearVelocity(velocity Vector2.XY)
	//Implement to override the behavior of [member PhysicsDirectBodyState2D.linear_velocity] and its respective getter.
	GetLinearVelocity() Vector2.XY
	//Implement to override the behavior of [member PhysicsDirectBodyState2D.angular_velocity] and its respective setter.
	SetAngularVelocity(velocity Float.X)
	//Implement to override the behavior of [member PhysicsDirectBodyState2D.angular_velocity] and its respective getter.
	GetAngularVelocity() Float.X
	//Implement to override the behavior of [member PhysicsDirectBodyState2D.transform] and its respective setter.
	SetTransform(transform Transform2D.OriginXY)
	//Implement to override the behavior of [member PhysicsDirectBodyState2D.transform] and its respective getter.
	GetTransform() Transform2D.OriginXY
	//Overridable version of [method PhysicsDirectBodyState2D.get_velocity_at_local_position].
	GetVelocityAtLocalPosition(local_position Vector2.XY) Vector2.XY
	//Overridable version of [method PhysicsDirectBodyState2D.apply_central_impulse].
	ApplyCentralImpulse(impulse Vector2.XY)
	//Overridable version of [method PhysicsDirectBodyState2D.apply_impulse].
	ApplyImpulse(impulse Vector2.XY, position Vector2.XY)
	//Overridable version of [method PhysicsDirectBodyState2D.apply_torque_impulse].
	ApplyTorqueImpulse(impulse Float.X)
	//Overridable version of [method PhysicsDirectBodyState2D.apply_central_force].
	ApplyCentralForce(force Vector2.XY)
	//Overridable version of [method PhysicsDirectBodyState2D.apply_force].
	ApplyForce(force Vector2.XY, position Vector2.XY)
	//Overridable version of [method PhysicsDirectBodyState2D.apply_torque].
	ApplyTorque(torque Float.X)
	//Overridable version of [method PhysicsDirectBodyState2D.add_constant_central_force].
	AddConstantCentralForce(force Vector2.XY)
	//Overridable version of [method PhysicsDirectBodyState2D.add_constant_force].
	AddConstantForce(force Vector2.XY, position Vector2.XY)
	//Overridable version of [method PhysicsDirectBodyState2D.add_constant_torque].
	AddConstantTorque(torque Float.X)
	//Overridable version of [method PhysicsDirectBodyState2D.set_constant_force].
	SetConstantForce(force Vector2.XY)
	//Overridable version of [method PhysicsDirectBodyState2D.get_constant_force].
	GetConstantForce() Vector2.XY
	//Overridable version of [method PhysicsDirectBodyState2D.set_constant_torque].
	SetConstantTorque(torque Float.X)
	//Overridable version of [method PhysicsDirectBodyState2D.get_constant_torque].
	GetConstantTorque() Float.X
	//Implement to override the behavior of [member PhysicsDirectBodyState2D.sleeping] and its respective setter.
	SetSleepState(enabled bool)
	//Implement to override the behavior of [member PhysicsDirectBodyState2D.sleeping] and its respective getter.
	IsSleeping() bool
	//Overridable version of [method PhysicsDirectBodyState2D.get_contact_count].
	GetContactCount() int
	//Overridable version of [method PhysicsDirectBodyState2D.get_contact_local_position].
	GetContactLocalPosition(contact_idx int) Vector2.XY
	//Overridable version of [method PhysicsDirectBodyState2D.get_contact_local_normal].
	GetContactLocalNormal(contact_idx int) Vector2.XY
	//Overridable version of [method PhysicsDirectBodyState2D.get_contact_local_shape].
	GetContactLocalShape(contact_idx int) int
	//Overridable version of [method PhysicsDirectBodyState2D.get_contact_local_velocity_at_position].
	GetContactLocalVelocityAtPosition(contact_idx int) Vector2.XY
	//Overridable version of [method PhysicsDirectBodyState2D.get_contact_collider].
	GetContactCollider(contact_idx int) RID.Any
	//Overridable version of [method PhysicsDirectBodyState2D.get_contact_collider_position].
	GetContactColliderPosition(contact_idx int) Vector2.XY
	//Overridable version of [method PhysicsDirectBodyState2D.get_contact_collider_id].
	GetContactColliderId(contact_idx int) int
	//Overridable version of [method PhysicsDirectBodyState2D.get_contact_collider_object].
	GetContactColliderObject(contact_idx int) Object.Instance
	//Overridable version of [method PhysicsDirectBodyState2D.get_contact_collider_shape].
	GetContactColliderShape(contact_idx int) int
	//Overridable version of [method PhysicsDirectBodyState2D.get_contact_collider_velocity_at_position].
	GetContactColliderVelocityAtPosition(contact_idx int) Vector2.XY
	//Overridable version of [method PhysicsDirectBodyState2D.get_contact_impulse].
	GetContactImpulse(contact_idx int) Vector2.XY
	//Implement to override the behavior of [member PhysicsDirectBodyState2D.step] and its respective getter.
	GetStep() Float.X
	//Overridable version of [method PhysicsDirectBodyState2D.integrate_forces].
	IntegrateForces()
	//Overridable version of [method PhysicsDirectBodyState2D.get_space_state].
	GetSpaceState() [1]gdclass.PhysicsDirectSpaceState2D
}

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