Documentation ¶
Overview ¶
Package OfflineMultiplayerPeer provides methods for working with OfflineMultiplayerPeer object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsMultiplayerPeer() MultiplayerPeer.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsOfflineMultiplayerPeer() Instance
- func (self Instance) AsPacketPeer() PacketPeer.Instance
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.OfflineMultiplayerPeer
This is the default [member MultiplayerAPI.multiplayer_peer] for the [member Node.multiplayer]. It mimics the behavior of a server with no peers connected. This means that the [SceneTree] will act as the multiplayer authority by default. Calls to [method MultiplayerAPI.is_server] will return [code]true[/code], and calls to [method MultiplayerAPI.get_unique_id] will return [constant MultiplayerPeer.TARGET_PEER_SERVER].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsMultiplayerPeer ¶
func (self Instance) AsMultiplayerPeer() MultiplayerPeer.Instance
func (Instance) AsOfflineMultiplayerPeer ¶
func (Instance) AsPacketPeer ¶
func (self Instance) AsPacketPeer() PacketPeer.Instance
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted