KinematicCollision3D

package
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Published: Jan 30, 2025 License: MIT Imports: 19 Imported by: 0

Documentation

Overview

Package KinematicCollision3D provides methods for working with KinematicCollision3D object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsKinematicCollision3D() Instance
}

type Instance

type Instance [1]gdclass.KinematicCollision3D

Holds collision data from the movement of a [PhysicsBody3D], usually from [method PhysicsBody3D.move_and_collide]. When a [PhysicsBody3D] is moved, it stops if it detects a collision with another body. If a collision is detected, a [KinematicCollision3D] object is returned. The collision data includes the colliding object, the remaining motion, and the collision position. This data can be used to determine a custom response to the collision.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsKinematicCollision3D

func (self Instance) AsKinematicCollision3D() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) GetAngle

func (self Instance) GetAngle() Float.X

Returns the collision angle according to [param up_direction], which is [constant Vector3.UP] by default. This value is always positive.

func (Instance) GetCollider

func (self Instance) GetCollider() Object.Instance

Returns the colliding body's attached [Object] given a collision index (the deepest collision by default).

func (Instance) GetColliderId

func (self Instance) GetColliderId() int

Returns the unique instance ID of the colliding body's attached [Object] given a collision index (the deepest collision by default). See [method Object.get_instance_id].

func (Instance) GetColliderRid

func (self Instance) GetColliderRid() RID.Body3D

Returns the colliding body's [RID] used by the [PhysicsServer3D] given a collision index (the deepest collision by default).

func (Instance) GetColliderShape

func (self Instance) GetColliderShape() Object.Instance

Returns the colliding body's shape given a collision index (the deepest collision by default).

func (Instance) GetColliderShapeIndex

func (self Instance) GetColliderShapeIndex() int

Returns the colliding body's shape index given a collision index (the deepest collision by default). See [CollisionObject3D].

func (Instance) GetColliderVelocity

func (self Instance) GetColliderVelocity() Vector3.XYZ

Returns the colliding body's velocity given a collision index (the deepest collision by default).

func (Instance) GetCollisionCount

func (self Instance) GetCollisionCount() int

Returns the number of detected collisions.

func (Instance) GetDepth

func (self Instance) GetDepth() Float.X

Returns the colliding body's length of overlap along the collision normal.

func (Instance) GetLocalShape

func (self Instance) GetLocalShape() Object.Instance

Returns the moving object's colliding shape given a collision index (the deepest collision by default).

func (Instance) GetNormal

func (self Instance) GetNormal() Vector3.XYZ

Returns the colliding body's shape's normal at the point of collision given a collision index (the deepest collision by default).

func (Instance) GetPosition

func (self Instance) GetPosition() Vector3.XYZ

Returns the point of collision in global coordinates given a collision index (the deepest collision by default).

func (Instance) GetRemainder

func (self Instance) GetRemainder() Vector3.XYZ

Returns the moving object's remaining movement vector.

func (Instance) GetTravel

func (self Instance) GetTravel() Vector3.XYZ

Returns the moving object's travel before collision.

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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