GradientTexture2D

package
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Published: Jan 30, 2025 License: MIT Imports: 21 Imported by: 0

Documentation

Overview

Package GradientTexture2D provides methods for working with GradientTexture2D object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsGradientTexture2D() Instance
}

type Fill

type Fill = gdclass.GradientTexture2DFill //gd:GradientTexture2D.Fill
const (
	/*The colors are linearly interpolated in a straight line.*/
	FillLinear Fill = 0
	/*The colors are linearly interpolated in a circular pattern.*/
	FillRadial Fill = 1
	/*The colors are linearly interpolated in a square pattern.*/
	FillSquare Fill = 2
)

type Instance

type Instance [1]gdclass.GradientTexture2D

A 2D texture that obtains colors from a [Gradient] to fill the texture data. This texture is able to transform a color transition into different patterns such as a linear or a radial gradient. The gradient is sampled individually for each pixel so it does not necessarily represent an exact copy of the gradient(see [member width] and [member height]). See also [GradientTexture1D], [CurveTexture] and [CurveXYZTexture].

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsGradientTexture2D

func (self Instance) AsGradientTexture2D() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsTexture

func (self Instance) AsTexture() Texture.Instance

func (Instance) AsTexture2D

func (self Instance) AsTexture2D() Texture2D.Instance

func (Instance) Fill

func (Instance) FillFrom

func (self Instance) FillFrom() Vector2.XY

func (Instance) FillTo

func (self Instance) FillTo() Vector2.XY

func (Instance) Gradient

func (self Instance) Gradient() [1]gdclass.Gradient

func (Instance) Repeat

func (Instance) SetFill

func (self Instance) SetFill(value gdclass.GradientTexture2DFill)

func (Instance) SetFillFrom

func (self Instance) SetFillFrom(value Vector2.XY)

func (Instance) SetFillTo

func (self Instance) SetFillTo(value Vector2.XY)

func (Instance) SetGradient

func (self Instance) SetGradient(value [1]gdclass.Gradient)

func (Instance) SetHeight

func (self Instance) SetHeight(value int)

func (Instance) SetRepeat

func (self Instance) SetRepeat(value gdclass.GradientTexture2DRepeat)

func (Instance) SetUseHdr

func (self Instance) SetUseHdr(value bool)

func (Instance) SetWidth

func (self Instance) SetWidth(value int)

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) UseHdr

func (self Instance) UseHdr() bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Repeat

type Repeat = gdclass.GradientTexture2DRepeat //gd:GradientTexture2D.Repeat
const (
	/*The gradient fill is restricted to the range defined by [member fill_from] to [member fill_to] offsets.*/
	RepeatNone Repeat = 0
	/*The texture is filled starting from [member fill_from] to [member fill_to] offsets, repeating the same pattern in both directions.*/
	RepeatDefault Repeat = 1
	/*The texture is filled starting from [member fill_from] to [member fill_to] offsets, mirroring the pattern in both directions.*/
	RepeatMirror Repeat = 2
)

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