GLTFNode

package
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Published: Jan 30, 2025 License: MIT Imports: 21 Imported by: 0

Documentation

Overview

Package GLTFNode provides methods for working with GLTFNode object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsGLTFNode() Instance
}

type Instance

type Instance [1]gdclass.GLTFNode

Represents a GLTF node. GLTF nodes may have names, transforms, children (other GLTF nodes), and more specialized properties (represented by their own classes). GLTF nodes generally exist inside of [GLTFState] which represents all data of a GLTF file. Most of GLTFNode's properties are indices of other data in the GLTF file. You can extend a GLTF node with additional properties by using [method get_additional_data] and [method set_additional_data].

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsGLTFNode

func (self Instance) AsGLTFNode() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) Camera

func (self Instance) Camera() int

func (Instance) Children

func (self Instance) Children() []int32

func (Instance) GetAdditionalData

func (self Instance) GetAdditionalData(extension_name string) any

Gets additional arbitrary data in this [GLTFNode] instance. This can be used to keep per-node state data in [GLTFDocumentExtension] classes, which is important because they are stateless. The argument should be the [GLTFDocumentExtension] name (does not have to match the extension name in the GLTF file), and the return value can be anything you set. If nothing was set, the return value is null.

func (Instance) Height

func (self Instance) Height() int

func (Instance) Light

func (self Instance) Light() int

func (Instance) Mesh

func (self Instance) Mesh() int

func (Instance) OriginalName

func (self Instance) OriginalName() string

func (Instance) Parent

func (self Instance) Parent() int

func (Instance) Position

func (self Instance) Position() Vector3.XYZ

func (Instance) Rotation

func (self Instance) Rotation() Quaternion.IJKX

func (Instance) Scale

func (self Instance) Scale() Vector3.XYZ

func (Instance) SetAdditionalData

func (self Instance) SetAdditionalData(extension_name string, additional_data any)

Sets additional arbitrary data in this [GLTFNode] instance. This can be used to keep per-node state data in [GLTFDocumentExtension] classes, which is important because they are stateless. The first argument should be the [GLTFDocumentExtension] name (does not have to match the extension name in the GLTF file), and the second argument can be anything you want.

func (Instance) SetCamera

func (self Instance) SetCamera(value int)

func (Instance) SetChildren

func (self Instance) SetChildren(value []int32)

func (Instance) SetHeight

func (self Instance) SetHeight(value int)

func (Instance) SetLight

func (self Instance) SetLight(value int)

func (Instance) SetMesh

func (self Instance) SetMesh(value int)

func (Instance) SetOriginalName

func (self Instance) SetOriginalName(value string)

func (Instance) SetParent

func (self Instance) SetParent(value int)

func (Instance) SetPosition

func (self Instance) SetPosition(value Vector3.XYZ)

func (Instance) SetRotation

func (self Instance) SetRotation(value Quaternion.IJKX)

func (Instance) SetScale

func (self Instance) SetScale(value Vector3.XYZ)

func (Instance) SetSkeleton

func (self Instance) SetSkeleton(value int)

func (Instance) SetSkin

func (self Instance) SetSkin(value int)

func (Instance) SetXform

func (self Instance) SetXform(value Transform3D.BasisOrigin)

func (Instance) Skeleton

func (self Instance) Skeleton() int

func (Instance) Skin

func (self Instance) Skin() int

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

func (Instance) Xform

func (self Instance) Xform() Transform3D.BasisOrigin

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