Documentation ¶
Overview ¶
Package FBXState provides methods for working with FBXState object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AllowGeometryHelperNodes() bool
- func (self Instance) AsFBXState() Instance
- func (self Instance) AsGLTFState() GLTFState.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) SetAllowGeometryHelperNodes(value bool)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
The FBXState handles the state data imported from FBX files.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AllowGeometryHelperNodes ¶
func (Instance) AsFBXState ¶
func (Instance) AsGLTFState ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) SetAllowGeometryHelperNodes ¶
func (*Instance) UnsafePointer ¶
Click to show internal directories.
Click to hide internal directories.