Documentation ¶
Overview ¶
Package FBXDocument provides methods for working with FBXDocument object instances.
Index ¶
- type Advanced
- type Any
- type Instance
- func (self Instance) AsFBXDocument() Instance
- func (self Instance) AsGLTFDocument() GLTFDocument.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Instance ¶
type Instance [1]gdclass.FBXDocument
The FBXDocument handles FBX documents. It provides methods to append data from buffers or files, generate scenes, and register/unregister document extensions. When exporting FBX from Blender, use the "FBX Units Scale" option. The "FBX Units Scale" option sets the correct scale factor and avoids manual adjustments when re-importing into Blender, such as through glTF export.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsFBXDocument ¶
func (Instance) AsGLTFDocument ¶
func (self Instance) AsGLTFDocument() GLTFDocument.Instance
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted