Documentation ¶
Overview ¶
Package EngineProfiler provides methods for working with EngineProfiler object instances.
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Implementation ¶
type Implementation = implementation
Implementation implements Interface with empty methods.
type Instance ¶
type Instance [1]gdclass.EngineProfiler
This class can be used to implement custom profilers that are able to interact with the engine and editor debugger. See [EngineDebugger] and [EditorDebuggerPlugin] for more information.
See [Interface] for methods that can be overridden by a [Class] that extends it.
%!(EXTRA string=EngineProfiler)
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsEngineProfiler ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (*Instance) UnsafePointer ¶
type Interface ¶
type Interface interface { //Called when the profiler is enabled/disabled, along with a set of [param options]. Toggle(enable bool, options []any) //Called when data is added to profiler using [method EngineDebugger.profiler_add_frame_data]. AddFrame(data []any) //Called once every engine iteration when the profiler is active with information about the current frame. All time values are in seconds. Lower values represent faster processing times and are therefore considered better. Tick(frame_time Float.X, process_time Float.X, physics_time Float.X, physics_frame_time Float.X) }
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