AudioStreamPlayback

package
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Published: Jan 30, 2025 License: MIT Imports: 18 Imported by: 0

Documentation

Overview

Package AudioStreamPlayback provides methods for working with AudioStreamPlayback object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsAudioStreamPlayback() Instance
}

type AudioFrame

type AudioFrame = gd.AudioFrame

type Implementation

type Implementation = implementation

Implementation implements Interface with empty methods.

type Instance

type Instance [1]gdclass.AudioStreamPlayback

Can play, loop, pause a scroll through audio. See [AudioStream] and [AudioStreamOggVorbis] for usage.

See [Interface] for methods that can be overridden by a [Class] that extends it.

%!(EXTRA string=AudioStreamPlayback)

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsAudioStreamPlayback

func (self Instance) AsAudioStreamPlayback() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) GetSamplePlayback

func (self Instance) GetSamplePlayback() [1]gdclass.AudioSamplePlayback

Returns the [AudioSamplePlayback] associated with this [AudioStreamPlayback] for playing back the audio sample of this stream.

func (Instance) SetSamplePlayback

func (self Instance) SetSamplePlayback(playback_sample [1]gdclass.AudioSamplePlayback)

Associates [AudioSamplePlayback] to this [AudioStreamPlayback] for playing back the audio sample of this stream.

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Interface

type Interface interface {
	//Override this method to customize what happens when the playback starts at the given position, such as by calling [method AudioStreamPlayer.play].
	Start(from_pos Float.X)
	//Override this method to customize what happens when the playback is stopped, such as by calling [method AudioStreamPlayer.stop].
	Stop()
	//Overridable method. Should return [code]true[/code] if this playback is active and playing its audio stream.
	IsPlaying() bool
	//Overridable method. Should return how many times this audio stream has looped. Most built-in playbacks always return [code]0[/code].
	GetLoopCount() int
	//Overridable method. Should return the current progress along the audio stream, in seconds.
	GetPlaybackPosition() Float.X
	//Override this method to customize what happens when seeking this audio stream at the given [param position], such as by calling [method AudioStreamPlayer.seek].
	Seek(position Float.X)
	//Override this method to customize how the audio stream is mixed. This method is called even if the playback is not active.
	//[b]Note:[/b] It is not useful to override this method in GDScript or C#. Only GDExtension can take advantage of it.
	Mix(buffer *AudioFrame, rate_scale Float.X, frames int) int
	//Overridable method. Called whenever the audio stream is mixed if the playback is active and [method AudioServer.set_enable_tagging_used_audio_streams] has been set to [code]true[/code]. Editor plugins may use this method to "tag" the current position along the audio stream and display it in a preview.
	TagUsedStreams()
	//Set the current value of a playback parameter by name (see [method AudioStream._get_parameter_list]).
	SetParameter(name string, value any)
	//Return the current value of a playback parameter by name (see [method AudioStream._get_parameter_list]).
	GetParameter(name string) any
}

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