Documentation ¶
Overview ¶
Package XRHandModifier3D provides methods for working with XRHandModifier3D object instances.
Index ¶
- type Advanced
- type Any
- type BoneUpdate
- type Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsSkeletonModifier3D() SkeletonModifier3D.Instance
- func (self Instance) AsXRHandModifier3D() Instance
- func (self Instance) BoneUpdate() gdclass.XRHandModifier3DBoneUpdate
- func (self Instance) HandTracker() string
- func (self Instance) SetBoneUpdate(value gdclass.XRHandModifier3DBoneUpdate)
- func (self Instance) SetHandTracker(value string)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type BoneUpdate ¶
type BoneUpdate = gdclass.XRHandModifier3DBoneUpdate //gd:XRHandModifier3D.BoneUpdate
const ( /*The skeleton's bones are fully updated (both position and rotation) to match the tracked bones.*/ BoneUpdateFull BoneUpdate = 0 /*The skeleton's bones are only rotated to align with the tracked bones, preserving bone length.*/ BoneUpdateRotationOnly BoneUpdate = 1 /*Represents the size of the [enum BoneUpdate] enum.*/ BoneUpdateMax BoneUpdate = 2 )
type Instance ¶
type Instance [1]gdclass.XRHandModifier3D
This node uses hand tracking data from an [XRHandTracker] to pose the skeleton of a hand mesh. Positioning of hands is performed by creating an [XRNode3D] ancestor of the hand mesh driven by the same [XRHandTracker]. The hand tracking position-data is scaled by [member Skeleton3D.motion_scale] when applied to the skeleton, which can be used to adjust the tracked hand to match the scale of the hand model.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsSkeletonModifier3D ¶
func (self Instance) AsSkeletonModifier3D() SkeletonModifier3D.Instance
func (Instance) AsXRHandModifier3D ¶
func (Instance) BoneUpdate ¶
func (self Instance) BoneUpdate() gdclass.XRHandModifier3DBoneUpdate
func (Instance) HandTracker ¶
func (Instance) SetBoneUpdate ¶
func (self Instance) SetBoneUpdate(value gdclass.XRHandModifier3DBoneUpdate)