Documentation ¶
Overview ¶
Package XRBodyModifier3D provides methods for working with XRBodyModifier3D object instances.
Index ¶
- type Advanced
- type Any
- type BodyUpdate
- type BoneUpdate
- type Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsSkeletonModifier3D() SkeletonModifier3D.Instance
- func (self Instance) AsXRBodyModifier3D() Instance
- func (self Instance) BodyTracker() string
- func (self Instance) BodyUpdate() gdclass.XRBodyModifier3DBodyUpdate
- func (self Instance) BoneUpdate() gdclass.XRBodyModifier3DBoneUpdate
- func (self Instance) SetBodyTracker(value string)
- func (self Instance) SetBodyUpdate(value gdclass.XRBodyModifier3DBodyUpdate)
- func (self Instance) SetBoneUpdate(value gdclass.XRBodyModifier3DBoneUpdate)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type BodyUpdate ¶
type BodyUpdate = gdclass.XRBodyModifier3DBodyUpdate //gd:XRBodyModifier3D.BodyUpdate
const ( /*The skeleton's upper body joints are updated.*/ BodyUpdateUpperBody BodyUpdate = 1 /*The skeleton's lower body joints are updated.*/ BodyUpdateLowerBody BodyUpdate = 2 /*The skeleton's hand joints are updated.*/ BodyUpdateHands BodyUpdate = 4 )
type BoneUpdate ¶
type BoneUpdate = gdclass.XRBodyModifier3DBoneUpdate //gd:XRBodyModifier3D.BoneUpdate
const ( /*The skeleton's bones are fully updated (both position and rotation) to match the tracked bones.*/ BoneUpdateFull BoneUpdate = 0 /*The skeleton's bones are only rotated to align with the tracked bones, preserving bone length.*/ BoneUpdateRotationOnly BoneUpdate = 1 /*Represents the size of the [enum BoneUpdate] enum.*/ BoneUpdateMax BoneUpdate = 2 )
type Instance ¶
type Instance [1]gdclass.XRBodyModifier3D
This node uses body tracking data from an [XRBodyTracker] to pose the skeleton of a body mesh. Positioning of the body is performed by creating an [XRNode3D] ancestor of the body mesh driven by the same [XRBodyTracker]. The body tracking position-data is scaled by [member Skeleton3D.motion_scale] when applied to the skeleton, which can be used to adjust the tracked body to match the scale of the body model.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsSkeletonModifier3D ¶
func (self Instance) AsSkeletonModifier3D() SkeletonModifier3D.Instance
func (Instance) AsXRBodyModifier3D ¶
func (Instance) BodyTracker ¶
func (Instance) BodyUpdate ¶
func (self Instance) BodyUpdate() gdclass.XRBodyModifier3DBodyUpdate
func (Instance) BoneUpdate ¶
func (self Instance) BoneUpdate() gdclass.XRBodyModifier3DBoneUpdate
func (Instance) SetBodyTracker ¶
func (Instance) SetBodyUpdate ¶
func (self Instance) SetBodyUpdate(value gdclass.XRBodyModifier3DBodyUpdate)
func (Instance) SetBoneUpdate ¶
func (self Instance) SetBoneUpdate(value gdclass.XRBodyModifier3DBoneUpdate)