VisualShaderNodeResizableBase

package
v0.0.0-...-2b43b64 Latest Latest
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Published: Jan 29, 2025 License: MIT Imports: 20 Imported by: 0

Documentation

Overview

Package VisualShaderNodeResizableBase provides methods for working with VisualShaderNodeResizableBase object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsVisualShaderNodeResizableBase() Instance
}

type Instance

Resizable nodes have a handle that allows the user to adjust their size as needed.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsVisualShaderNode

func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance

func (Instance) AsVisualShaderNodeResizableBase

func (self Instance) AsVisualShaderNodeResizableBase() Instance

func (Instance) SetSize

func (self Instance) SetSize(value Vector2.XY)

func (Instance) Size

func (self Instance) Size() Vector2.XY

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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